Steady State Temperature in an Insulated Cylinder by James Pate Williams, Jr.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;

namespace SteadyStateTempCylinder
{
    public partial class MainForm : Form
    {
        private double steps;
        private int N, nsteps;
        private BackgroundWorker bw;
        private DateTime dt0;
        private List<PotPoint> pts;

        private double f(double r)
        {
            return r;
        }

        private double g(double r)
        {
            return r * r;
        }

        public MainForm()
        {
            InitializeComponent();
            comboBox1.SelectedIndex = 0;
            comboBox2.SelectedIndex = 0;
            comboBox3.SelectedIndex = 0;
        }

        private void button1_Click(object sender, EventArgs e)
        {
            if (button1.Text.CompareTo("&Draw") == 0)
            {
                N = int.Parse((string)comboBox1.SelectedItem);
                nsteps = int.Parse((string)comboBox2.SelectedItem);
                steps = double.Parse((string)comboBox3.SelectedItem);
                bw = new BackgroundWorker();
                bw.DoWork += new DoWorkEventHandler(bw_DoWork);
                bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
                bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
                bw.WorkerReportsProgress = true;
                bw.WorkerSupportsCancellation = true;
                bw.RunWorkerAsync();
                while (!bw.IsBusy) { }
                button1.Text = "&Stop";
                textBox1.Text = string.Empty;
            }

            else
                bw.CancelAsync();
        }

        private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            if (e.ProgressPercentage >= 0 && e.ProgressPercentage <= 100)
                progressBar1.Value = e.ProgressPercentage;
        }

        private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            try
            {
                DateTime dt1 = DateTime.Now;
                TimeSpan ts = dt1 - dt0;
                DrawGraphForm dgf = new DrawGraphForm(1.0, 1.0, pts);
                dgf.Show();
                button1.Text = "&Draw";
                progressBar1.Value = 0;
                textBox1.Text = ts.Hours.ToString("D2") + ":";
                textBox1.Text += ts.Minutes.ToString("D2") + ":";
                textBox1.Text += ts.Seconds.ToString("D2") + ".";
                textBox1.Text += ts.Milliseconds.ToString("D3");
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), "Warning Message",
                    MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
        }

        private void bw_DoWork(object sender, DoWorkEventArgs e)
        {
            dt0 = DateTime.Now;
            double step = 1.0 / Math.Sqrt(steps);
            double percent = steps / 100.0;
            int total = 0;
            int count = 0;
            pts = new List<PotPoint>();
            double r = 0.0, z = 0.0;
            double umin = double.MaxValue;
            double umax = double.MinValue;
            SteadyStateTemp sst = new SteadyStateTemp(1.0, 1.0, N, nsteps, f, g);

            while (r <= 1.0)
            {
                z = 0.0;

                while (z <= 1.0)
                {
                    double u = sst.u(r, z);
                    PotPoint pt = new PotPoint(r, z, u);

                    pts.Add(pt);
                    z += step;
                    count++;

                    if (count >= percent)
                    {
                        count = 0;
                        total++;
                        bw.ReportProgress(total);
                    }

                    if (u < umin)
                        umin = u;
                    if (u > umax)
                        umax = u;
                }

                r += step;
            }
        }
    }
}
using System;

namespace SteadyStateTempCylinder
{
    class SteadyStateTemp
    {
        private double A, B;
        private double[] Jn;
        private double[] lambda;
        private int N, n, nsteps;
        private BesselFunctions bf;
        private Func<double, double> f;
        Func<double, double> g;

        public SteadyStateTemp(
            double A,
            double B,
            int N, int nsteps,
            Func<double, double> f,
            Func<double, double> g)
        {
            double[] zeros = new double[N];
            this.A = A;
            this.B = B;
            this.N = N;
            this.nsteps = nsteps;
            this.f = f;
            this.g = g;
            Jn = new double[N + 1];
            lambda = new double[N + 1];
            bf = new BesselFunctions();
            bf.besszeros(1, N, zeros, 1);

            for (n = 1; n <= N; n++)
            {
                lambda[n] = zeros[n - 1];
                Jn[n] = J();
            }
        }

        private double SimpsonsRule(double lower, double upper, Func<double, double> f)
        {
            double h = (upper - lower) / nsteps;
            double h2 = 2.0 * h;
            double s = 0.0;
            double t = 0.0;
            double x = lower + h;

            for (int i = 1; i < nsteps; i += 2)
            {
                s += f(x);
                x += h2;
            }

            x = lower + h2;

            for (int i = 2; i < nsteps; i += 2)
            {
                t += f(x);
                x += h2;
            }

            return h * (f(lower) + 4 * s + 2 * t + f(upper)) / 3.0;
        }

        private double IIntegrand(double r)
        {
            return bf.bessj0(lambda[n] * r) * r;
        }

        private double I()
        {
            return SimpsonsRule(0.0, A, IIntegrand);
        }

        private double JIntegrand(double r)
        {
            double b0 = bf.bessj0(lambda[n] * r);

            return b0 * b0 * r;
        }

        private double J()
        {
            return SimpsonsRule(0.0, A, JIntegrand);
        }

        private double KIntegrand(double r)
        {
            return bf.bessj0(lambda[n] * r) * f(r) * r;
        }

        private double K()
        {
            return SimpsonsRule(0.0, A, KIntegrand);
        }

        private double LIntegrand(double r)
        {
            return bf.bessj0(lambda[n] * r) * g(r) * r;
        }

        private double L()
        {
            return SimpsonsRule(0.0, A, LIntegrand);
        }

        public double u(double r, double z)
        {
            double sum = 0.0;

            for (n = 1; n <= N; n++)
            {
                double denom = Math.Sinh(lambda[n] * B);
                double J0 = bf.bessj0(lambda[n] * r);
                double an = L() / Jn[n];
                double bn = K() / Jn[n];

                sum += J0 * an * Math.Sinh(lambda[n] * z) / denom;
                sum += J0 * bn * Math.Sinh(lambda[n] * (B - z)) / denom;
            }

            return sum;
        }
    }
}
using System;

namespace SteadyStateTempCylinder
{
    class BesselFunctions
    {
        public double bessj0(double x)
        {
            if (x == 0.0) return 1.0;
            if (Math.Abs(x) < 8.0)
            {
                int i;
                double z, z2, b0, b1, b2;
                double[] ar ={-0.75885e-15, 0.4125321e-13,
            -0.194383469e-11, 0.7848696314e-10, -0.267925353056e-8,
            0.7608163592419e-7, -0.176194690776215e-5,
            0.324603288210051e-4, -0.46062616620628e-3,
            0.48191800694676e-2, -0.34893769411409e-1,
            0.158067102332097, -0.37009499387265, 0.265178613203337,
            -0.872344235285222e-2};
                x /= 8.0;
                z = 2.0 * x * x - 1.0;
                z2 = z + z;
                b1 = b2 = 0.0;
                for (i = 0; i <= 14; i++)
                {
                    b0 = z2 * b1 - b2 + ar[i];
                    b2 = b1;
                    b1 = b0;
                }
                return z * b1 - b2 + 0.15772797147489;
            }
            else
            {
                double c, cosx, sinx, p0 = 0.0, q0 = 0.0;
                x = Math.Abs(x);
                c = 0.797884560802865 / Math.Sqrt(x);
                cosx = Math.Cos(x - 0.706858347057703e1);
                sinx = Math.Sin(x - 0.706858347057703e1);
                besspq0(x, ref p0, ref q0);
                return c * (p0 * cosx - q0 * sinx);
            }
        }

        public double bessj1(double x)
        {
            if (x == 0.0) return 1.0;
            if (Math.Abs(x) < 8.0)
            {
                int i;
                double z, z2, b0, b1, b2;
                double[] ar ={-0.19554e-15, 0.1138572e-13,
            -0.57774042e-12, 0.2528123664e-10, -0.94242129816e-9,
            0.2949707007278e-7, -0.76175878054003e-6,
            0.158870192399321e-4, -0.260444389348581e-3,
            0.324027018268386e-2, -0.291755248061542e-1,
            0.177709117239728e0, -0.661443934134543e0,
            0.128799409885768e1, -0.119180116054122e1};
                x /= 8.0;
                z = 2.0 * x * x - 1.0;
                z2 = z + z;
                b1 = b2 = 0.0;
                for (i = 0; i <= 14; i++)
                {
                    b0 = z2 * b1 - b2 + ar[i];
                    b2 = b1;
                    b1 = b0;
                }
                return x * (z * b1 - b2 + 0.648358770605265);
            }
            else
            {
                int sgnx;
                double c, cosx, sinx, p1 = 0.0, q1 = 0.0;
                sgnx = (x > 0.0) ? 1 : -1;
                x = Math.Abs(x);
                c = 0.797884560802865 / Math.Sqrt(x);
                cosx = Math.Cos(x - 0.706858347057703e1);
                sinx = Math.Sin(x - 0.706858347057703e1);
                besspq1(x, ref p1, ref q1);
                return sgnx * c * (p1 * sinx + q1 * cosx);
            }
        }

        private void besspq0(double x, ref double p0, ref double q0)
        {
            if (x < 8.0)
            {
                double b, cosx, sinx, j0x = 0.0, y0 = 0.0;
                b = Math.Sqrt(x) * 1.25331413731550;
                bessy01(x, ref y0, ref j0x);
                j0x = bessj0(x);
                x -= 0.785398163397448;
                cosx = Math.Cos(x);
                sinx = Math.Sin(x);
                p0 = b * (y0 * sinx + j0x * cosx);
                q0 = b * (y0 * cosx - j0x * sinx);
            }
            else
            {
                int i;
                double x2, b0, b1, b2, y;
                double[] ar1 ={-0.10012e-15, 0.67481e-15, -0.506903e-14,
            0.4326596e-13, -0.43045789e-12, 0.516826239e-11,
            -0.7864091377e-10, 0.163064646352e-8, -0.5170594537606e-7,
            0.30751847875195e-5, -0.536522046813212e-3};
                double[] ar2 ={-0.60999e-15, 0.425523e-14,
            -0.3336328e-13, 0.30061451e-12, -0.320674742e-11,
            0.4220121905e-10, -0.72719159369e-9, 0.1797245724797e-7,
            -0.74144984110606e-6, 0.683851994261165e-4};
                y = 8.0 / x;
                x = 2.0 * y * y - 1.0;
                x2 = x + x;
                b1 = b2 = 0.0;
                for (i = 0; i <= 10; i++)
                {
                    b0 = x2 * b1 - b2 + ar1[i];
                    b2 = b1;
                    b1 = b0;
                }
                p0 = x * b1 - b2 + 0.99946034934752;
                b1 = b2 = 0.0;
                for (i = 0; i <= 9; i++)
                {
                    b0 = x2 * b1 - b2 + ar2[i];
                    b2 = b1;
                    b1 = b0;
                }
                q0 = (x * b1 - b2 - 0.015555854605337) * y;
            }
        }

        private void besspq1(double x, ref double p1, ref double q1)
        {
            if (x < 8.0)
            {
                double b, cosx, sinx, j1x = 0.0, y1 = 0.0;
                b = Math.Sqrt(x) * 1.25331413731550;
                bessy01(x, ref j1x, ref y1);
                j1x = bessj1(x);
                x -= 0.785398163397448;
                cosx = Math.Cos(x);
                sinx = Math.Sin(x);
                p1 = b * (j1x * sinx - y1 * cosx);
                q1 = b * (j1x * cosx + y1 * sinx);
            }
            else
            {
                int i;
                double x2, b0, b1, b2, y;
                double[] ar1 ={0.10668e-15, -0.72212e-15, 0.545267e-14,
            -0.4684224e-13, 0.46991955e-12, -0.570486364e-11,
            0.881689866e-10, -0.187189074911e-8, 0.6177633960644e-7,
            -0.39872843004889e-5, 0.89898983308594e-3};
                double[] ar2 ={-0.10269e-15, 0.65083e-15, -0.456125e-14,
            0.3596777e-13, -0.32643157e-12, 0.351521879e-11,
            -0.4686363688e-10, 0.82291933277e-9, -0.2095978138408e-7,
            0.91386152579555e-6, -0.96277235491571e-4};
                y = 8.0 / x;
                x = 2.0 * y * y - 1.0;
                x2 = x + x;
                b1 = b2 = 0.0;
                for (i = 0; i <= 10; i++)
                {
                    b0 = x2 * b1 - b2 + ar1[i];
                    b2 = b1;
                    b1 = b0;
                }
                p1 = x * b1 - b2 + 1.0009030408600137;
                b1 = b2 = 0.0;
                for (i = 0; i <= 10; i++)
                {
                    b0 = x2 * b1 - b2 + ar2[i];
                    b2 = b1;
                    b1 = b0;
                }
                q1 = (x * b1 - b2 + 0.46777787069535e-1) * y;
            }
        }

        private void bessy01(double x, ref double y0, ref double y1)
        {
            if (x < 8.0)
            {
                int i;
                double z, z2, c, lnx, b0, b1, b2;
                double[] ar1 ={0.164349e-14, -0.8747341e-13,
            0.402633082e-11, -0.15837552542e-9, 0.524879478733e-8,
            -0.14407233274019e-6, 0.32065325376548e-5,
            -0.563207914105699e-4, 0.753113593257774e-3,
            -0.72879624795521e-2, 0.471966895957634e-1,
            -0.177302012781143, 0.261567346255047,
            0.179034314077182, -0.274474305529745};
                double[] ar2 ={0.42773e-15, -0.2440949e-13,
            0.121143321e-11, -0.5172121473e-10, 0.187547032473e-8,
            -0.5688440039919e-7, 0.141662436449235e-5,
            -0.283046401495148e-4, 0.440478629867099e-3,
            -0.51316411610611e-2, 0.423191803533369e-1,
            -0.226624991556755, 0.675615780772188,
            -0.767296362886646, -0.128697384381350};
                c = 0.636619772367581;
                lnx = c * Math.Log(x);
                c /= x;
                x /= 8.0;
                z = 2.0 * x * x - 1.0;
                z2 = z + z;
                b1 = b2 = 0.0;
                for (i = 0; i <= 14; i++)
                {
                    b0 = z2 * b1 - b2 + ar1[i];
                    b2 = b1;
                    b1 = b0;
                }
                y0 = lnx * bessj0(8.0 * x) + z * b1 - b2 - 0.33146113203285e-1;
                b1 = b2 = 0.0;
                for (i = 0; i <= 14; i++)
                {
                    b0 = z2 * b1 - b2 + ar2[i];
                    b2 = b1;
                    b1 = b0;
                }
                y1 = lnx * bessj1(8.0 * x) - c + x * (z * b1 - b2 + 0.2030410588593425e-1);
            }
            else
            {
                double c, cosx, sinx, p0 = 0.0, q0 = 0.0, p1 = 0.0, q1 = 0.0;
                c = 0.797884560802865 / Math.Sqrt(x);
                besspq0(x, ref p0, ref q0);
                besspq1(x, ref p1, ref q1);
                x -= 0.706858347057703e1;
                cosx = Math.Cos(x);
                sinx = Math.Sin(x);
                y0 = c * (p0 * sinx + q0 * cosx);
                y1 = c * (q1 * sinx - p1 * cosx);
            }
        }

        private double recipgamma(double x, ref double odd, ref double even)
        {
            int i;
            double alfa, beta, x2;
            double[] b = new double[13];

            b[1] = -0.283876542276024; b[2] = -0.076852840844786;
            b[3] = 0.001706305071096; b[4] = 0.001271927136655;
            b[5] = 0.000076309597586; b[6] = -0.000004971736704;
            b[7] = -0.000000865920800; b[8] = -0.000000033126120;
            b[9] = 0.000000001745136; b[10] = 0.000000000242310;
            b[11] = 0.000000000009161; b[12] = -0.000000000000170;
            x2 = x * x * 8.0;
            alfa = -0.000000000000001;
            beta = 0.0;
            for (i = 12; i >= 2; i -= 2)
            {
                beta = -(alfa * 2.0 + beta);
                alfa = -beta * x2 - alfa + b[i];
            }
            even = (beta / 2.0 + alfa) * x2 - alfa + 0.921870293650453;
            alfa = -0.000000000000034;
            beta = 0.0;
            for (i = 11; i >= 1; i -= 2)
            {
                beta = -(alfa * 2.0 + beta);
                alfa = -beta * x2 - alfa + b[i];
            }
            odd = (alfa + beta) * 2.0;
            return odd * x + even;
        }

        private void bessya01(double a, double x, ref double ya, ref double ya1)
        {
            if (a == 0.0)
            {
                bessy01(x, ref ya, ref ya1);
            }
            else
            {
                bool rec, rev;
                int n, na;
                double b, c, d, e, f, g, h = 0.0, p = 0.0, pi, q = 0.0, r, s;
                pi = Math.PI;
                na = (int)Math.Floor(a + 0.5);
                rec = (a >= 0.5);
                rev = (a < -0.5);
                if (rev || rec) a -= na;
                if (a == -0.5)
                {
                    p = Math.Sqrt(2.0 / pi / x);
                    f = p * Math.Sin(x);
                    g = -p * Math.Cos(x);
                }
                else if (x < 3.0)
                {
                    b = x / 2.0;
                    d = -Math.Log(b);
                    e = a * d;
                    c = (Math.Abs(a) < 1.0e-8) ? 1.0 / pi : a / Math.Sin(a * pi);
                    s = (Math.Abs(e) < 1.0e-8) ? 1.0 : Math.Sinh(e) / e;
                    e = Math.Exp(e);
                    g = recipgamma(a, ref p, ref q) * e;
                    e = (e + 1.0 / e) / 2.0;
                    f = 2.0 * c * (p * e + q * s * d);
                    e = a * a;
                    p = g * c;
                    q = 1.0 / g / pi;
                    c = a * pi / 2.0;
                    r = (Math.Abs(c) < 1.0e-8) ? 1.0 : Math.Sin(c) / c;
                    r *= pi * c * r;
                    c = 1.0;
                    d = -b * b;
                    ya = f + r * q;
                    ya1 = p;
                    n = 1;
                    do
                    {
                        f = (f * n + p + q) / (n * n - e);
                        c = c * d / n;
                        p /= (n - a);
                        q /= (n + a);
                        g = c * (f + r * q);
                        h = c * p - n * g;
                        ya += g;
                        ya1 += h;
                        n++;
                    } while (Math.Abs(g / (1.0 + Math.Abs(ya))) + Math.Abs(h / (1.0 + Math.Abs(ya1))) >
                                    1.0e-15);
                    f = -ya;
                    g = -ya1 / b;
                }
                else
                {
                    b = x - pi * (a + 0.5) / 2.0;
                    c = Math.Cos(b);
                    s = Math.Sin(b);
                    d = Math.Sqrt(2.0 / x / pi);
                    besspqa01(a, x, ref p, ref q, ref b, ref h);
                    f = d * (p * s + q * c);
                    g = d * (h * s - b * c);
                }
                if (rev)
                {
                    x = 2.0 / x;
                    na = -na - 1;
                    for (n = 0; n <= na; n++)
                    {
                        h = x * (a - n) * f - g;
                        g = f;
                        f = h;
                    }
                }
                else if (rec)
                {
                    x = 2.0 / x;
                    for (n = 1; n <= na; n++)
                    {
                        h = x * (a + n) * g - f;
                        f = g;
                        g = h;
                    }
                }
                ya = f;
                ya1 = g;
            }
        }

        private int start(double x, int n, int t)
        {
            int s;
            double p, q, r, y;

            s = 2 * t - 1;
            p = 36.0 / x - t;
            r = n / x;
            if (r > 1.0 || t == 1)
            {
                q = Math.Sqrt(r * r + s);
                r = r * Math.Log(q + r) - q;
            }
            else
                r = 0.0;
            q = 18.0 / x + r;
            r = (p > q) ? p : q;
            p = Math.Sqrt(2.0 * (t + r));
            p = x * ((1.0 + r) + p) / (1.0 + p);
            y = 0.0;
            q = y;
            do
            {
                y = p;
                p /= x;
                q = Math.Sqrt(p * p + s);
                p = x * (r + q) / Math.Log(p + q);
                q = y;
            } while (p > q || p < q - 1.0);
            return (t == 1) ? (int)Math.Floor(p + 1.0) : -(int)Math.Floor(-p / 2.0) * 2;
        }

        public void bessj(double x, int n, double[] j)
        {
            if (x == 0.0)
            {
                j[0] = 1.0;
                for (; n >= 1; n--) j[n] = 0.0;
            }
            else
            {
                int l, m, nu, signx;
                double x2, r, s;
                signx = (x > 0.0) ? 1 : -1;
                x = Math.Abs(x);
                r = s = 0.0;
                x2 = 2.0 / x;
                l = 0;
                nu = start(x, n, 0);
                for (m = nu; m >= 1; m--)
                {
                    r = 1.0 / (x2 * m - r);
                    l = 2 - l;
                    s = r * (l + s);
                    if (m <= n) j[m] = r;
                }
                j[0] = r = 1.0 / (1.0 + s);
                for (m = 1; m <= n; m++) r = j[m] *= r;
                if (signx < 0.0)
                    for (m = 1; m <= n; m += 2) j[m] = -j[m];
            }
        }

        private void spherbessj(double x, int n, double[] j)
        {
            if (x == 0.0)
            {
                j[0] = 1.0;
                for (; n >= 1; n--) j[n] = 0.0;
            }
            else if (n == 0)
            {
                double x2;
                if (Math.Abs(x) < 0.015)
                {
                    x2 = x * x / 6.0;
                    j[0] = 1.0 + x2 * (x2 * 0.3 - 1.0);
                }
                else
                    j[0] = Math.Sin(x) / x;
            }
            else
            {
                int m;
                double r, s;
                r = 0.0;
                m = start(x, n, 0);
                for (; m >= 1; m--)
                {
                    r = 1.0 / ((m + m + 1) / x - r);
                    if (m <= n) j[m] = r;
                }
                if (x < 0.015)
                {
                    s = x * x / 6.0;
                    j[0] = r = s * (s * 0.3 - 1.0) + 1.0;
                }
                else
                    j[0] = r = Math.Sin(x) / x;
                for (m = 1; m <= n; m++) r = j[m] *= r;
            }
        }

        private double loggamma(double x)
        {
            int i;
            double r, x2, y, f, u0, u1, u, z;
            double[] b = new double[19];

            if (x > 13.0)
            {
                r = 1.0;
                while (x <= 22.0)
                {
                    r /= x;
                    x += 1.0;
                }
                x2 = -1.0 / (x * x);
                r = Math.Log(r);
                return Math.Log(x) * (x - 0.5) - x + r + 0.918938533204672 +
                        (((0.595238095238095e-3 * x2 + 0.793650793650794e-3) * x2 +
                        0.277777777777778e-2) * x2 + 0.833333333333333e-1) / x;
            }
            else
            {
                f = 1.0;
                u0 = u1 = 0.0;
                b[1] = -0.0761141616704358; b[2] = 0.0084323249659328;
                b[3] = -0.0010794937263286; b[4] = 0.0001490074800369;
                b[5] = -0.0000215123998886; b[6] = 0.0000031979329861;
                b[7] = -0.0000004851693012; b[8] = 0.0000000747148782;
                b[9] = -0.0000000116382967; b[10] = 0.0000000018294004;
                b[11] = -0.0000000002896918; b[12] = 0.0000000000461570;
                b[13] = -0.0000000000073928; b[14] = 0.0000000000011894;
                b[15] = -0.0000000000001921; b[16] = 0.0000000000000311;
                b[17] = -0.0000000000000051; b[18] = 0.0000000000000008;
                if (x < 1.0)
                {
                    f = 1.0 / x;
                    x += 1.0;
                }
                else
                    while (x > 2.0)
                    {
                        x -= 1.0;
                        f *= x;
                    }
                f = Math.Log(f);
                y = x + x - 3.0;
                z = y + y;
                for (i = 18; i >= 1; i--)
                {
                    u = u0;
                    u0 = z * u0 + b[i] - u1;
                    u1 = u;
                }
                return (u0 * y + 0.491415393029387 - u1) * (x - 1.0) * (x - 2.0) + f;
            }
        }

        private double gamma(double x)
        {
            int inv;
            double y, s, f = 0.0, g, odd = 0.0, even = 0.0;

            if (x < 0.5)
            {
                y = x - Math.Floor(x / 2.0) * 2;
                s = Math.PI;
                if (y >= 1.0)
                {
                    s = -s;
                    y = 2.0 - y;
                }
                if (y >= 0.5) y = 1.0 - y;
                inv = 1;
                x = 1.0 - x;
                f = s / Math.Sin(3.14159265358979 * y);
            }
            else
                inv = 0;
            if (x > 22.0)
                g = Math.Exp(loggamma(x));
            else
            {
                s = 1.0;
                while (x > 1.5)
                {
                    x = x - 1.0;
                    s *= x;
                }
                g = s / recipgamma(1.0 - x, ref odd, ref even);
            }
            return (inv == 1 ? f / g : g);
        }

        private void bessjaplusn(double a, double x, int n, double[] ja)
        {
            if (x == 0.0)
            {
                ja[0] = (a == 0.0) ? 1.0 : 0.0;
                for (; n >= 1; n--) ja[n] = 0.0;
            }
            else if (a == 0.0)
            {
                bessj(x, n, ja);
            }
            else if (a == 0.5)
            {
                double s;
                s = Math.Sqrt(x) * 0.797884560802865;
                spherbessj(x, n, ja);
                for (; n >= 0; n--) ja[n] *= s;
            }
            else
            {
                int k, m, nu;
                double a2, x2, r, s, l, labda;
                l = 1.0;
                nu = start(x, n, 0);
                for (m = 1; m <= nu; m++) l = l * (m + a) / (m + 1);
                r = s = 0.0;
                x2 = 2.0 / x;
                k = -1;
                a2 = a + a;
                for (m = nu + nu; m >= 1; m--)
                {
                    r = 1.0 / (x2 * (a + m) - r);
                    if (k == 1)
                        labda = 0.0;
                    else
                    {
                        l = l * (m + 2) / (m + a2);
                        labda = l * (m + a);
                    }
                    s = r * (labda + s);
                    k = -k;
                    if (m <= n) ja[m] = r;
                }
                ja[0] = r = 1.0 / gamma(1.0 + a) / (1.0 + s) / Math.Pow(x2, a);
                for (m = 1; m <= n; m++) r = ja[m] *= r;
            }
        }

        private void besspqa01(double a, double x, ref double pa, ref double qa,
            ref double pa1, ref double qa1)
        {
            if (a == 0.0)
            {
                besspq0(x, ref pa, ref qa);
                besspq1(x, ref pa1, ref qa1);
            }
            else
            {
                bool rec, rev;
                int n, na = 0;
                double b, pi, p0, q0;
                pi = Math.PI;
                rev = a < -0.5;
                if (rev) a = -a - 1.0;
                rec = a >= 0.5;
                if (rec)
                {
                    na = (int)Math.Floor(a + 0.5);
                    a -= na;
                }
                if (a == -0.5)
                {
                    pa = pa1 = 1.0;
                    qa = qa1 = 0.0;
                }
                else if (x >= 3.0)
                {
                    double c, d, e, f, g, p, q, r, s, temp;
                    c = 0.25 - a * a;
                    b = x + x;
                    f = r = 1.0;
                    g = -x;
                    s = 0.0;
                    temp = x * Math.Cos(a * pi) / pi * 1.0e15;
                    e = temp * temp;
                    n = 2;
                    do
                    {
                        d = (n - 1 + c / n);
                        p = (2 * n * f + b * g - d * r) / (n + 1);
                        q = (2 * n * g - b * f - d * s) / (n + 1);
                        r = f;
                        f = p;
                        s = g;
                        g = q;
                        n++;
                    } while ((p * p + q * q) * n * n < e);
                    e = f * f + g * g;
                    p = (r * f + s * g) / e;
                    q = (s * f - r * g) / e;
                    f = p;
                    g = q;
                    n--;
                    while (n > 0)
                    {
                        r = (n + 1) * (2.0 - p) - 2.0;
                        s = b + (n + 1) * q;
                        d = (n - 1 + c / n) / (r * r + s * s);
                        p = d * r;
                        q = d * s;
                        e = f;
                        f = p * (e + 1.0) - g * q;
                        g = q * (e + 1.0) + p * g;
                        n--;
                    }
                    f += 1.0;
                    d = f * f + g * g;
                    pa = f / d;
                    qa = -g / d;
                    d = a + 0.5 - p;
                    q += x;
                    pa1 = (pa * q - qa * d) / x;
                    qa1 = (qa * q + pa * d) / x;
                }
                else
                {
                    double c, s, chi, ya = 0.0, ya1 = 0.0;
                    double[] ja = new double[2];
                    b = Math.Sqrt(pi * x / 2.0);
                    chi = x - pi * (a / 2.0 + 0.25);
                    c = Math.Cos(chi);
                    s = Math.Sin(chi);
                    bessya01(a, x, ref ya, ref ya1);
                    bessjaplusn(a, x, 1, ja);
                    pa = b * (ya * s + c * ja[0]);
                    qa = b * (c * ya - s * ja[0]);
                    pa1 = b * (s * ja[1] - c * ya1);
                    qa1 = b * (c * ja[1] + s * ya1);
                }
                if (rec)
                {
                    x = 2.0 / x;
                    b = (a + 1.0) * x;
                    for (n = 1; n <= na; n++)
                    {
                        p0 = pa - qa1 * b;
                        q0 = qa + pa1 * b;
                        pa = pa1;
                        pa1 = p0;
                        qa = qa1;
                        qa1 = q0;
                        b += x;
                    }
                }
                if (rev)
                {
                    p0 = pa1;
                    pa1 = pa;
                    pa = p0;
                    q0 = qa1;
                    qa1 = qa;
                    qa = q0;
                }
            }
        }

        public void besszeros(double a, int n, double[] z, int d)
        {
            int j, s;
            double aa, a2, b, bb, c, chi, co, mu, mu2, mu3, mu4, p, pi, pa = 0.0, pa1 = 0.0, p0, p1, pp1,
                    q, qa = 0.0, qa1 = 0.0, q1, qq1, ro, si, t, tt, u, v, w, x, xx, x4, y, yy, fi;

            pi = Math.PI;
            aa = a * a;
            mu = 4.0 * aa;
            mu2 = mu * mu;
            mu3 = mu * mu2;
            mu4 = mu2 * mu2;
            if (d < 3)
            {
                p = 7.0 * mu - 31.0;
                p0 = mu - 1.0;
                p1 = 4.0 * (253.0 * mu2 - 3722.0 * mu + 17869.0) / 15.0 / p * p0;
                q1 = 8.0 * (83.0 * mu2 - 982.0 * mu + 3779.0) / 5.0 / p;
            }
            else
            {
                p = 7.0 * mu2 + 82.0 * mu - 9.0;
                p0 = mu + 3.0;
                p1 = (4048.0 * mu4 + 131264.0 * mu3 - 221984.0 * mu2 -
                    417600.0 * mu + 1012176.0) / 60.0 / p;
                q1 = 1.6 * (83.0 * mu3 + 2075.0 * mu2 - 3039.0 * mu + 3537.0) / p;
            }
            t = (d == 1 || d == 4) ? 0.25 : 0.75;
            tt = 4.0 * t;
            if (d < 3)
            {
                pp1 = 5.0 / 48.0;
                qq1 = -5.0 / 36.0;
            }
            else
            {
                pp1 = -7.0 / 48.0;
                qq1 = 35.0 / 288.0;
            }
            y = 3.0 * pi / 8.0;
            bb = (a >= 3.0) ? Math.Pow(a, -2.0 / 3.0) : 0.0;
            for (s = 1; s <= n; s++)
            {
                if (a == 0.0 && s == 1 && d == 3)
                {
                    x = 0.0;
                    j = 0;
                }
                else
                {
                    if (s >= 3.0 * a - 8.0)
                    {
                        b = (s + a / 2.0 - t) * pi;
                        c = 1.0 / b / b / 64.0;
                        x = b - 1.0 / b / 8.0 * (p0 - p1 * c) / (1.0 - q1 * c);
                    }
                    else
                    {
                        if (s == 1)
                            x = ((d == 1) ? -2.33811 : ((d == 2) ? -1.17371 :
                                    ((d == 3) ? -1.01879 : -2.29444)));
                        else
                        {
                            x = y * (4.0 * s - tt);
                            v = 1.0 / x / x;
                            x = -Math.Pow(x, 2.0 / 3.0) * (1.0 + v * (pp1 + qq1 * v));
                        }
                        u = x * bb;
                        yy = 2.0 / 3.0 * Math.Pow(-u, 1.5);
                        if (yy == 0.0)
                            fi = 0.0;
                        else if (yy > 1.0e5)
                            fi = 1.570796;
                        else
                        {
                            double r, pp;
                            if (yy < 1.0)
                            {
                                p = Math.Pow(3.0 * yy, 1.0 / 3.0);
                                pp = p * p;
                                p *= (1.0 + pp * (-210.0 + pp * (27.0 - 2.0 * pp)) / 1575.0);
                            }
                            else
                            {
                                p = 1.0 / (yy + 1.570796);
                                pp = p * p;
                                p = 1.570796 - p * (1.0 + pp * (2310.0 + pp * (3003.0 + pp *
                                    (4818.0 + pp * (8591.0 + pp * 16328.0)))) / 3465.0);
                            }
                            pp = (yy + p) * (yy + p);
                            r = (p - Math.Atan(p + yy)) / pp;
                            fi = p - (1.0 + pp) * r * (1.0 + r / (p + yy));
                        }
                        v = fi;
                        w = 1.0 / Math.Cos(v);
                        xx = 1.0 - w * w;
                        c = Math.Sqrt(u / xx);
                        x = w * (a + c / a / u * ((d < 3) ?
                            -5.0 / 48.0 / u - c * (-5.0 / 24.0 / xx + 1.0 / 8.0) :
                            7.0 / 48.0 / u + c * (-7.0 / 24.0 / xx + 3.0 / 8.0)));
                    }
                    j = 0;
                    do
                    {
                        xx = x * x;
                        x4 = xx * xx;
                        a2 = aa - xx;
                        besspqa01(a, x, ref pa, ref qa, ref pa1, ref qa1);
                        chi = x - pi * (a / 2.0 + 0.25);
                        si = Math.Sin(chi);
                        co = Math.Cos(chi);
                        ro = ((d == 1) ? (pa * co - qa * si) / (pa1 * si + qa1 * co) :
                                ((d == 2) ? (pa * si + qa * co) / (qa1 * si - pa1 * co) :
                                ((d == 3) ? a / x - (pa1 * si + qa1 * co) / (pa * co - qa * si) :
                                                a / x - (qa1 * si - pa1 * co) / (pa * si + qa * co))));
                        j++;
                        if (d < 3)
                        {
                            u = ro;
                            p = (1.0 - 4.0 * a2) / 6.0 / x / (2.0 * a + 1.0);
                            q = (2.0 * (xx - mu) - 1.0 - 6.0 * a) / 3.0 / x / (2.0 * a + 1.0);
                        }
                        else
                        {
                            u = -xx * ro / a2;
                            v = 2.0 * x * a2 / (aa + xx) / 3.0;
                            w = a2 * a2 * a2;
                            q = v * (1.0 + (mu2 + 32.0 * mu * xx + 48.0 * x4) / 32.0 / w);
                            p = v * (1.0 + (-mu2 + 40.0 * mu * xx + 48.0 * x4) / 64.0 / w);
                        }
                        w = u * (1.0 + p * ro) / (1.0 + q * ro);
                        x += w;
                    } while (Math.Abs(w / x) > 1.0e-13 && j < 5);
                }
                z[s - 1] = x;
            }
        }
    }
}
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;

namespace SteadyStateTempCylinder
{
    public partial class DrawGraphForm : Form
    {
        private const double epsilon = 1.0e-2;
        private double xMax;
        private double yMax;
        private int n;
        private Brush brush;
        private Brush potBrush;
        private Font font;
        private Pen pen1, pen2;
        private List<PotPoint> pts;

        public DrawGraphForm(
            double xMax,
            double yMax,
            List<PotPoint> pts)
        {
            InitializeComponent();
            this.xMax = xMax;
            this.yMax = yMax;
            this.pts = pts;
            n = pts.Count;
            brush = new SolidBrush(Color.Black);
            potBrush = new SolidBrush(Color.Red);
            pen1 = new Pen(Color.Black);
            pen2 = new Pen(Color.Blue);
            font = new Font("Courier New", 12f, FontStyle.Bold);
            panel1.Paint += new PaintEventHandler(PanelPaintHandler);
        }

        private void DrawGraph(float u0, float v0,
            float u1, float v1,
            Graphics g)
        {
            try
            {
                float xMin = u0;
                float yMin = v0;
                float xMax = u1;
                float yMax = v1;

                float xSpan = xMax - xMin;
                float ySpan = yMax - yMin;

                float deltaX = xSpan / 8.0f;
                float deltaY = ySpan / 8.0f;
                float height = panel1.Height;
                float width = panel1.Width;

                float sx0 = 2f * width / 16f;
                float sx1 = 14f * width / 16f;
                float sy0 = 2f * height / 16f;
                float sy1 = 14f * height / 16f;

                float xSlope = (sx1 - sx0) / xSpan;
                float xInter = sx0 - xSlope * xMin;
                float ySlope = (sy0 - sy1) / ySpan;
                float yInter = sy0 - ySlope * yMax;

                float x = xMin;
                float y = yMin;

                string fTitle = "Graph of Constant u";

                float w = g.MeasureString(fTitle, font).Width;
                float h = g.MeasureString(fTitle, font).Height;

                g.DrawString(fTitle, font, brush,
                    (width - w) / 2f, h);

                string xTitle = "r";
                w = g.MeasureString(xTitle, font).Width;
                g.DrawString(xTitle, font, brush,
                    sx0 + (sx1 - sx0 - w) / 2f, sy1 + h + h);

                string yTitle = "z";
                w = g.MeasureString(yTitle, font).Width;
                g.DrawString(yTitle, font, brush,
                    sx1 + w / 5f, sy0 + (sy1 - sy0) / 2f - h / 2f);

                int i = 0;

                while (i <= 8)
                {
                    float sx = xSlope * x + xInter;
                    string s = string.Format("{0,5:0.00}", x);

                    g.DrawLine(pen1, sx, sy0, sx, sy1);

                    w = g.MeasureString(s, font).Width;
                    g.DrawString(s, font, brush,
                        sx - w / 2, sy1 + h / 2f);
                    x += deltaX;
                    i++;
                }

                i = 0;

                while (i <= 8)
                {
                    float sy = ySlope * y + yInter;
                    string s = string.Format("{0,5:0.00}", y);

                    w = g.MeasureString(s, font).Width;
                    g.DrawLine(pen1, sx0, sy, sx1, sy);
                    g.DrawString(s, font, brush,
                        sx0 - w - w / 5f, sy - h / 2f);
                    y += deltaY;
                    i++;
                }

                g.Clip = new Region(new RectangleF(
                    sx0, sy0, (sx1 - sx0), (sy1 - sy0)));

                for (i = 0; i < n; i++)
                {
                    float px = (float)pts[i].X;
                    float py = (float)pts[i].Y;
                    float pu = (float)pts[i].U;

                    if (Math.Abs(pu + 0.05) < epsilon ||
                        Math.Abs(pu + 0.10) < epsilon ||
                        Math.Abs(pu + 0.15) < epsilon ||
                        Math.Abs(pu + 0.20) < epsilon ||
                        Math.Abs(pu + 0.25) < epsilon ||
                        Math.Abs(pu + 0.30) < epsilon ||
                        Math.Abs(pu + 0.35) < epsilon ||
                        Math.Abs(pu + 0.40) < epsilon ||
                        Math.Abs(pu + 0.45) < epsilon ||
                        Math.Abs(pu + 0.50) < epsilon ||
                        Math.Abs(pu + 0.55) < epsilon ||
                        Math.Abs(pu + 0.60) < epsilon ||
                        Math.Abs(pu + 0.55) < epsilon ||
                        Math.Abs(pu + 0.70) < epsilon ||
                        Math.Abs(pu + 0.75) < epsilon ||
                        Math.Abs(pu + 0.80) < epsilon ||
                        Math.Abs(pu + 0.85) < epsilon ||
                        Math.Abs(pu + 0.90) < epsilon ||
                        Math.Abs(pu + 0.95) < epsilon ||
                        Math.Abs(pu - 0.05) < epsilon ||
                        Math.Abs(pu - 0.10) < epsilon ||
                        Math.Abs(pu - 0.15) < epsilon ||
                        Math.Abs(pu - 0.20) < epsilon ||
                        Math.Abs(pu - 0.25) < epsilon ||
                        Math.Abs(pu - 0.30) < epsilon ||
                        Math.Abs(pu - 0.35) < epsilon ||
                        Math.Abs(pu - 0.40) < epsilon ||
                        Math.Abs(pu - 0.45) < epsilon ||
                        Math.Abs(pu - 0.50) < epsilon ||
                        Math.Abs(pu - 0.55) < epsilon ||
                        Math.Abs(pu - 0.60) < epsilon ||
                        Math.Abs(pu - 0.55) < epsilon ||
                        Math.Abs(pu - 0.70) < epsilon ||
                        Math.Abs(pu - 0.75) < epsilon ||
                        Math.Abs(pu - 0.80) < epsilon ||
                        Math.Abs(pu - 0.85) < epsilon ||
                        Math.Abs(pu - 0.90) < epsilon ||
                        Math.Abs(pu - 0.95) < epsilon)
                    {
                        float sx = xSlope * px + xInter;
                        float sy = ySlope * py + yInter;

                        g.FillEllipse(potBrush, (float)sx, (float)sy, 2.0f, 2.0f);
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), "Warning Message",
                    MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
        }

        private void LayOutTheForm()
        {
            // layout the panel

            int w = ClientSize.Width;
            int h = ClientSize.Height;

            panel1.Width = w;
            panel1.Height = h;
            panel1.Location = new Point(0, 0);
            panel1.Invalidate();
        }

        protected void PanelPaintHandler(object sender, PaintEventArgs pa)
        {
            DrawGraph((float)0.0, (float)0.0, (float)xMax, (float)yMax, pa.Graphics);
        }

        protected override void OnResize(EventArgs ea)
        {
            LayOutTheForm();
        }
    }
}
using System;

namespace SteadyStateTempCylinder
{
    public class PotPoint : IComparable
    {
        private double x, y, u;

        public double X
        {
            get
            {
                return x;
            }
            set
            {
                x = value;
            }
        }

        public double Y
        {
            get
            {
                return y;
            }
            set
            {
                y = value;
            }
        }

        public double U
        {
            get
            {
                return u;
            }
            set
            {
                u = value;
            }
        }

        public PotPoint(double x, double y, double u)
        {
            this.x = x;
            this.y = y;
            this.u = u;
        }

        public int CompareTo(object obj)
        {
            if (obj == null)
                return 1;

            PotPoint pp = (PotPoint)obj;

            if (u > pp.u)
                return 1;
            else if (u == pp.u)
                return 0;
            else
                return -1;
        }
    }
}

Word to Words Game Solution by James Pate Williams, Jr.

The description of this alphabetic letter game is very facile. Given a word make as many other words as possible using the letters of the given initial word. But first before we enumerate the game solution, we need to refresh the reader’s memory of some elementary mathematics.
The binary number system also known as the base 2 number system is used by computers to perform arithmetic. The digits in the binary number system are 0 and 1. The numbers 0 to 15 in binary using only four binary digits are where ^ is the exponentiation operator (raising a number to a power) are:
0	0000
1	0001	2 ^ 0 = 1
2	0010	2 ^ 1 = 2
3	0011	2 ^ 1 + 2 ^ 0 = 2 + 1 = 3
4	0100	2 ^ 2 = 4
5	0101	2 ^ 2 + 2 ^ 0 = 4 + 1 = 5
6	0110	2 ^ 2 + 2 ^ 1 = 4 + 2 = 6
7	0111	2 ^ 2 + 2 ^ 1 + 2 ^ 0 = 4 + 2 + 1 = 7
8	1000	2 ^ 3 = 8
9	1001	2 ^ 3 + 2 ^ 0 = 8 + 1 = 9
10	1010	2 ^ 3 + 2 ^ 1 = 8 + 2 = 10
11	1011	2 ^ 3 + 2 ^ 1 + 2 ^ 0 = 8 + 2 + 1 = 11
12	1100	2 ^ 3 + 2 ^ 2 = 8 + 4 = 12
13	1101	2 ^ 3 + 2 ^ 2 + 2 ^ 0 = 8 + 4 + 1 = 13
14	1110	2 ^ 3 + 2 ^ 2 + 2 ^ 1 = 8 + 4 + 2 = 14
15	1111	2 ^ 3 + 2 ^ 2 + 2 ^ 1 + 2 ^ 0 = 8 + 4 + 2 + 1 = 15

An algorithm to convert a base 10 (decimal) number to base 2 (binary) number is given below:
Input n a base 10 number
Output b[0], b[1], b[2], … a finite binary string representing the decimal number

Integer i = 0

Do 
Integer nmod2 = n mod 2
Integer ndiv2 = n / 2

b[i] = nmod2 + ‘0’
i = i + 1

n = ndiv2

While n > 0

The b[i] will be in reverse order. For example, convert 12 from decimal to using four binary digits:
12 mod 2 = 0
12 div 2 = 6

b[0] = ‘0’

i = 1

n = 6

6 mod 2 = 0
6 div 2 = 3

b[1] = ‘0’

i = 2

n = 3

3 mod 2 = 1
3 div 2 = 1

i = 3

b[2] = ‘1’

n = 1

1 mod 2 = 1
1 div 2 = 0

b[3] = ‘1’

n = 0

So, the reversed binary string of digits is “0011”. And after reversing the string we have 12 is represented by the binary digits “1100”.

Next, we need to define a power set and its binary representation. The index power set of 4 objects which has 2 ^ 4 = 16 entries is specified in the following table:
0	0000
1	0001
2	0010
3	0011
4	0100
5	0101
6	0110
7	0111
8	1000
9	1001
10	1010
11	1011
12	1100
13	1101
14	1110
15	1111
A permutation of the set of three indices is given by the following list:
012, 021, 102, 120, 201, 210

A permutation of n objects is a list of n! = n * (n – 1) * … * 2 * 1. A permutation of 4 objects has a list of 24 – 4-digit indices list since 4! = 4 * 3 * 2 * 1 = 24 has the table:
0123, 0132, 0213, 0231, 0312, 0321,
1023, 1032, 1203, 1230, 1320, 1302,
2013, 2031, 2103, 2130, 2301, 2310,
3012, 3021, 3102, 3120, 3201, 3210

Suppose our word is “lost” then we first find the power set:

1	0001	t
2	0010	s
3	0011	st	ts
4	0100	o
5	0101	ot	to
6	0110	os	so
7	0111	ost	ots	sot	sto	tos	tso
8	1000	l
9	1001	lt	tl
10	1010	ls	sl
11	1011	lst	lts	slt	stl	tsl	tls
12	1100	lo	ol
13	1101	lot	lto	olt	otl	tlo	tol	
14	1110	los	lso	slo	sol	osl	ols
15	1111	lost	lots	slot	etc.

Using a dictionary of 152,512 English words my program finds 16 hits for the letters of “lost”:

Dictionary Length: 152512

Word: lost

  0     l
  1     lo
  2     lost
  3     lot
  4     lots
  5     ls
  6     o
  7     s
  8     slot
  9     so
 10     sol
 11     sot
 12     st
 13     t
 14     to
 15     ts

Total letters and/or words 16

Next, we use “tear” as our word:

Dictionary Length: 152512

Word: tear

  0     a
  1     are
  2     art
  3     at
  4     ate
  5     e
  6     ea
  7     ear
  8     eat
  9     era
 10     et
 11     eta
 12     r
 13     rat
 14     rate
 15     re
 16     rt
 17     rte
 18     t
 19     tar
 20     tare
 21     tea
 22     tear
 23     tr

Total letters and/or words 24

Finally, we use the word “company”:

Dictionary Length: 152512

Word: company

  0     a
  1     ac
  2     am
  3     amp
  4     an
  5     any
  6     c
  7     ca
  8     cam
  9     camp
 10     campy
 11     can
 12     canopy
 13     cap
 14     capo
 15     capon
 16     cay
 17     cm
 18     co
 19     com
 20     coma
 21     comp
 22     company
 23     con
 24     cony
 25     cop
 26     copay
 27     copy
 28     coy
 29     cyan
 30     m
 31     ma
 32     mac
 33     man
 34     many
 35     map
 36     may
 37     mayo
 38     mo
 39     moan
 40     mop
 41     mp
 42     my
 43     myna
 44     n
 45     nap
 46     nay
 47     nm
 48     no
 49     o
 50     om
 51     on
 52     op
 53     p
 54     pa
 55     pan
 56     pay
 57     pm
 58     pony
 59     y
 60     ya
 61     yam
 62     yap
 63     yo
 64     yon

Total letters and/or words 65

The C++ program's source code is given below:

// WordToWords.cpp : This file contains the 'main' function. Program execution begins and ends there.
//

#include "pch.h"
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>

using namespace std;

vector<string> dictWords;

bool ReadDictionaryFile()
{
    fstream newfile;
 
    newfile.open("C:\\Users\\james\\source\\repos\\WordToWords\\Dictionary.txt", ios::in);

    if (newfile.is_open()) {
        int index = 0, length = 128;
        char cstr[128];

        while (newfile.getline(cstr, length)) {
            string str;

            str.clear();

            for (int i = 0; i < (int)strlen(cstr); i++)
                str.push_back(cstr[i]);

            dictWords.push_back(str);
        }

        newfile.close();

        sort(dictWords.begin(), dictWords.end());
        return true;
    }

    else
        return false;
}

string ConvertBase2(char cstr[], int n, int len)
{
    int count = 0;
    string str, rev;

    do
    {
        int nMod2 = n % 2;
        int nDiv2 = n / 2;

        str.push_back(nMod2 + '0');
        n = nDiv2;
    } while (n > 0);

    n = str.size();

    for (int i = n; i < len; i++)
        str.push_back('0');

    n = str.size();

    for (int i = n - 1; i >= 0; i--)
        if (str[i] == '1')
            rev.push_back(cstr[i]);

    return rev;
}

vector<string> PowerSet(char cstr[], int len)
{
    vector<int> index;
    vector<string> match;

    for (long ps = 0; ps <= pow(2, len); ps++)
    {
        string str = ConvertBase2(cstr, ps, len);
        int psf = 1;

        for (int i = 2; i <= len; i++)
            psf *= i;

        for (int i = 0; i < psf; i++)
        {
            if (binary_search(dictWords.begin(), dictWords.end(), str))
            {
                if (!binary_search(match.begin(), match.end(), str))
                {
                    match.push_back(str);
                    sort(match.begin(), match.end());
                }
            }

            next_permutation(str.begin(), str.end());
        }

        sort(match.begin(), match.end());
    }

    return match;
}

int main()
{
    bool done = false;
    char cstr[128];
    int len;
    string str;
    vector<int> index;
    vector<string> match;

    if (!ReadDictionaryFile())
        return -1;

    cout << "Dictionary Length: " << dictWords.size() << endl << endl;

    cout << "Word: ";
    cin >> cstr;
    cout << endl;

    len = strlen(cstr);

    if (len != 0)
    {
        vector<string> match = PowerSet(cstr, len);

        for (int i = 0; i < match.size(); i++)
        {
            cout << setprecision(3) << setw(3) << i << "\t";
            cout << match[i] << endl;
        }

        cout << endl;
        cout << "Total letters and/or words " << match.size() << endl;
        cout << endl;
    }
}

Solving Four Elliptic Partial Differential Equations Using the Finite Element Method by James Pate Williams, Jr.

The equations I solve in this blog entry are from a thesis that uses artificial neural networks to solve partial differential equations:

https://dukespace.lib.duke.edu/dspace/handle/10161/8197

Here are the equations snipped from the thesis:

Alpha is defined as 0.5 * n. In our case n = 1, 2, 3, 4.

The solutions for the four cases above are graphed using Microsoft Mathematics:

Elliptic Partial Differential Equation for n = 1
Elliptic Partial Differential Equation for n = 2
Elliptic Partial Differential Equation for n = 3
Elliptic Partial Differential Equation for n = 4

The Microsoft Mathematics Application Window is illustrated below:

Microsoft Mathematics Application
Finite Element Method Elliptic PDF Solver Main Form 1
Finite Element Method Elliptic PDF Solver Main Form 2
Finite Element Method Elliptic PDF Solver Main Form 3
Finite Element Method Elliptic PDF Solver Equation Class 1
Finite Element Method Elliptic PDF Solver Equation Class 2

Min-Max Polynomial Curve Fitting by James Pate Williams, Jr., BA, BS, MSwE, PhD

On Sunday, ‎August ‎28, ‎2016, ‏‎3:57:53 PM I created a C# program to fit a given curve to a polynomial of a specified degree and number of points. Here are ten experiments with a continuous function to be discretely fitted by a polynomial.

Baseball Ballistics by James Pate Williams, Jr., BS, BS, MSwE, PhD

There are analytic equations that are applicable to the trajectory of a batted or thrown baseball:

Click to access 04-LAJPE-782_Chudinov.pdf

I created a C# application to test the preceding equations against numerical methods of calculating the trajectory of a baseball. The baseball has an initial velocity of 90 miles per hour and an angle of inclination of 20 degrees. The classical model certainly overestimates the trajectory.