




Actually, I can name two changes that were game changers: I quit my use of illegal drugs in the mid-1980s, and I quit smoking cigarettes on June 1, 1994.

As I have mentioned before on this website (blog), I taught myself BASIC (Beginner’s All-purpose Symbolic Instruction Code) in the summer of 1978. I went on to undergraduate college courses in BASIC, FORTRAN (Formula Translator) IV, Intel 8085 or 8086 assembly and machine language programming, C, COBOL (Common Business Oriented Language kudos to Rear Admiral Grace Hopper), and Pascal. In between my two undergraduate careers, I taught myself Amiga BASIC, Modula-2, Motorola 68000 macro-assembly language, and Pecan Pascal on my ever-faithful 1988 Commodore Amiga 2000. After my second graduation from LaGrange College, I taught myself C++ in 1996 and client/server Internet programming in C also in 1996. As a graduate student at Auburn University during my tenure as a student, I had formal courses in Java, Common LISP, and Scheme in 1999 and Palm Operating System C. later in my studies. In the late-2000s I taught myself C#.
Procedural Languages: C, COBOL, FORTRAN IV, Pascal
Functional Languages: Common LISP (List Processor) and Scheme
In between procedural and object-oriented languages: Modula-2
Object-Oriented Languages: C++, Common LISP, and Java
The hash node consists of a char position within a line, a line number, an ASCII character array symbol, and a hash value. ASCII characters have the decimal value of 0 to 127. The hash function is the value of the first symbol character * 128 + the value of the second symbol character. There can be hash value collisions. The symbol table is defined as a vector<HashNode> table[128 * 128 + 128]. This is a very elementary method of handling collisions. The hash table generated by this application is as follows:
This 1 1 The 2 12 The 1 39 a 1 9 dummy 2 31 definitions 2 37 file 1 48 generator 1 28 has 1 53 is 1 6 is 2 28 index 1 22 lines 2 5 line 2 23 my 1 19 of 1 16 second 2 16 two 2 1 text 1 43 test 1 11
There are two collision generating elements namely “The” and “is”. See my previous blog for the original data file. I sacrifice memory for functional complexity. Collisions require sorting of an element. I use TreeSort3. In the map-based indexer I use Quick Sort. Here is a pertinent comment:
// Insertion sort, heap sort, and quick sort algorithms
// From "Algortihms" by Thomas H. Cormen, et. al.
// Selection sort, Singleton's sort, and Tree Sort 3
// From "Sorting and Sort Systems" by Harold Lorin
I recall that way back in the early to mid-1980s I had the pleasure of perusing a copy of the source code for a Pascal compiler. It was probably created directly under the inventor Nicklaus Wirth in Switzerland. I partially implemented a Pascal emulator for a Data General Eclipse minicomputer.
Here are some of the phases required for the creation of a Pascal computer program:
Running the interpreter code involves translation of the P-Code to a computer readable bit string. Every computer scientist should at some time in her/his formal education should implement an assembler and a compiler.
Yesterday, April 11, 2023, I created a word index C++ application that takes a text file, parses the words, and creates an index also known as an English language symbol table. The app utilizes a C++ map that consists of integer keys and a node containing information about the words and their order in the text file. Below are the indexable text file and the symbol table (index).
This is a test of my index generator. The text file has
two lines. The second line is dummy definitions.
This is a test of my index generator. The text file has two lines. The second line is dummy definitions.
The first number is the line number and the second the position within a line. The 1 39 The 2 12 This 1 1 a 1 9 definitions 2 37 dummy 2 31 file 1 48 generator 1 28 has 1 53 index 1 22 is 2 28 is 1 6 line 2 23 lines 2 5 my 1 19 of 1 16 second 2 16 test 1 11 text 1 43 two 2 1
#pragma once
#include <cinttypes>
#include <vector>
using namespace std;
// See "Introduction to Algorithms"
// Thomas H. Cormen Among Others
// Chapter 13 Binary Search Trees
// Translated from Pascal found in
// "Applied Data Structures Using
// Pascal" by Guy J. Hale and
// Richard J. Easton Chapter 6
// Introduction to Trees
typedef struct treeNode
{
uint32_t key;
treeNode* lt, * rt;
} TREENODE, * PTREENODE;
class BinarySearchTree
{
public:
static void InitTree(
PTREENODE root, uint32_t key);
static void CreateTree(
PTREENODE& root, vector<uint32_t>& data,
unsigned int seed, size_t bound);
static void InOrderTreeWalk(PTREENODE x);
static PTREENODE TreeSearch(PTREENODE x, uint32_t k,
uint32_t& depth);
static PTREENODE IterativeTreeSearch(
PTREENODE x, uint32_t k);
static PTREENODE TreeMinimum(PTREENODE x);
static PTREENODE TreeMaximum(PTREENODE x);
static PTREENODE TreeSuccessor(PTREENODE x);
static void InsertTree(
PTREENODE &root, uint32_t key);
};
#include "pch.h"
#include "BinarySearchTree.h"
#include "SieveOfEratosthenes.h"
#include <iostream>
#include <vector>
using namespace std;
void BinarySearchTree::InitTree(
PTREENODE root, uint32_t key)
{
root->key = key;
root->lt = root->rt = NULL;
}
void BinarySearchTree::CreateTree(
PTREENODE& root, vector<uint32_t>& keys,
unsigned int seed, size_t bound)
{
SieveOfEratosthenes::Initialization(bound);
for (uint32_t i = 0; i < bound; i++)
{
uint32_t prime = SieveOfEratosthenes::GetNextPrime(bound);
if (prime != -1)
keys.push_back(prime);
}
srand(seed);
unsigned int number;
uint32_t key = -1;
number = rand() % keys.size();
key = keys[number];
InitTree(root, key);
keys.erase(keys.begin() + number, keys.begin() + number + 1);
size_t count = 0, start = keys.size();
for (size_t count = 1; count < start; count++)
{
bool found = false;
do
{
number = rand() % start;
if (number < keys.size())
{
key = keys[number];
found = true;
}
} while (!found);
keys.erase(keys.begin() + number, keys.begin() + number + 1);
BinarySearchTree::InsertTree(root, key);
}
delete[] SieveOfEratosthenes::sieve;
}
void BinarySearchTree::InOrderTreeWalk(PTREENODE x)
{
if (x != NULL)
{
InOrderTreeWalk(x->lt);
cout << x->key << endl;
InOrderTreeWalk(x->rt);
}
}
PTREENODE BinarySearchTree::TreeSearch(
PTREENODE x, uint32_t k, uint32_t &depth)
{
depth++;
if (x == NULL || x->key == k)
return x;
if (k < x->key)
return TreeSearch(x->lt, k, depth);
return TreeSearch(x->rt, k, depth);
}
PTREENODE BinarySearchTree::IterativeTreeSearch(
PTREENODE x, uint32_t k)
{
while (x != NULL && x->key != k)
{
if (k < x->key)
x = x->lt;
else
x = x->rt;
}
return x;
}
PTREENODE BinarySearchTree::TreeMinimum(PTREENODE x)
{
while (x->lt != NULL)
x = x->lt;
return x;
}
PTREENODE BinarySearchTree::TreeMaximum(PTREENODE x)
{
while (x->rt != NULL)
x = x->rt;
return x;
}
PTREENODE BinarySearchTree::TreeSuccessor(PTREENODE x)
{
if (x->rt != NULL)
return TreeSuccessor(x->rt);
PTREENODE y = x;
while (y != NULL && x == y->rt)
x = y;
return x;
}
void BinarySearchTree::InsertTree(
PTREENODE& root, uint32_t key)
{
bool inserted = false;
PTREENODE node = new TREENODE();
PTREENODE oneNode = root;
while (!inserted)
{
if (key <= oneNode->key)
{
if (oneNode->lt != NULL)
oneNode = oneNode->lt;
else
{
oneNode->lt = node;
inserted = true;
}
}
else
{
if (oneNode->rt != NULL)
oneNode = oneNode->rt;
else
{
oneNode->rt = node;
inserted = true;
}
}
}
node->key = key;
node->lt = node->rt = NULL;
}
// PrimeNumberBST.cpp : This file contains the 'main' function.
// Program execution begins and ends there.
// Create a prime number search tree
// James Pate Wiliams, Jr. (c) 2023
#include "pch.h"
#include "BinarySearchTree.h"
#include "SieveOfEratosthenes.h"
#include <stdlib.h>
#include <iostream>
#include <vector>
using namespace std;
int main()
{
while (true)
{
uint32_t bound = 50;
size_t start = 0;
unsigned int seed = 1;
PTREENODE root = new TREENODE();
cout << "Key Bound = ";
cin >> bound;
if (bound == 0)
break;
cout << "PRNG seed = ";
cin >> seed;
cout << endl;
vector<uint32_t> data;
uint32_t depth = 0, key;
BinarySearchTree::CreateTree(
root, data, seed, bound);
BinarySearchTree::InOrderTreeWalk(root);
cout << endl;
cout << "Search key = ";
cin >> key;
PTREENODE x = BinarySearchTree::TreeSearch(
root, key, depth);
cout << "Search depth = ";
cout << depth << endl;
cout << "Found key = ";
if (x != NULL)
cout << x->key << endl;
else
cout << "Key not found" << endl;
cout << endl;
}
return 0;
}


#pragma once
#include <cinttypes>
#include <vector>
using namespace std;
// See "Introduction to Algorithms"
// Thomas H. Cormen Among Others
// Chapter 13 Binary Search Trees
// Translated from Pascal found in
// "Applied Data Structures Using
// Pascal" by Guy J. Hale and
// Richard J. Easton Chapter 6
// Introduction to Trees
typedef struct treeNode
{
uint32_t key;
treeNode* lt, * rt;
} TREENODE, * PTREENODE;
class BinaryTree
{
public:
static void InitTree(PTREENODE root, uint32_t key);
static void InsertInTree(PTREENODE& root, uint32_t key);
static void CreateTree(PTREENODE& root, vector<uint32_t> &data,
unsigned int seed, size_t number);
static void TravInOrder(PTREENODE node);
static void TravPreOrder(PTREENODE node);
static void TravPostOrder(PTREENODE node);
};
#include "BinaryTree.h"
#include <stdlib.h>
#include <iostream>
#include <vector>
using namespace std;
void BinaryTree::InitTree(
PTREENODE root, uint32_t key)
{
root->key = key;
root->lt = root->rt = NULL;
}
void BinaryTree::InsertInTree(
PTREENODE& root, uint32_t key)
{
bool inserted = false;
PTREENODE node = new TREENODE();
PTREENODE oneNode = root;
while (!inserted)
{
if (key <= oneNode->key)
{
if (oneNode->lt != NULL)
oneNode = oneNode->lt;
else
{
oneNode->lt = node;
inserted = true;
}
}
else
{
if (oneNode->rt != NULL)
oneNode = oneNode->rt;
else
{
oneNode->rt = node;
inserted = true;
}
}
}
node->key = key;
node->lt = node->rt = NULL;
}
void BinaryTree::CreateTree(PTREENODE& root, vector<uint32_t>& data,
unsigned int seed, size_t number)
{
srand(seed);
uint32_t key = rand() % 1000;
data.push_back(key);
root = new TREENODE();
InitTree(root, key);
for (size_t i = 1; i < number; i++)
{
bool found = false;
uint32_t next = rand() % 1000;
while (!found)
{
for (size_t j = 0; !found && j < data.size(); j++)
found = data[j] == next;
next = rand() % 1000;
}
data.push_back(next);
}
for (size_t i = 1; i < data.size(); i++)
{
BinaryTree::InsertInTree(root, data[i]);
}
}
void BinaryTree::TravInOrder(PTREENODE node)
{
if (node != NULL)
{
TravInOrder(node->lt);
cout << node->key << endl;
TravInOrder(node->rt);
}
}
void BinaryTree::TravPreOrder(PTREENODE node)
{
if (node != NULL)
{
cout << node->key << endl;
TravPreOrder(node->lt);
TravPreOrder(node->rt);
}
}
void BinaryTree::TravPostOrder(PTREENODE node)
{
if (node != NULL)
{
TravPostOrder(node->lt);
TravPostOrder(node->rt);
cout << node->key << endl;
}
}
// DataStructuresFromPascal.cpp : This file contains the 'main'
// function. Program execution begins and ends there.
// James Pate Williams, Jr. (c) 2023
#include "BinaryTree.h"
#include <iostream>
#include <vector>
using namespace std;
int main()
{
PTREENODE root = NULL;
vector<uint32_t> data;
unsigned int seed = 1;
size_t number;
cout << "# keys = ";
cin >> number;
cout << "PRNG seed = ";
cin >> seed;
cout << endl;
BinaryTree::CreateTree(root, data, seed, number);
BinaryTree::TravInOrder(root);
cout << endl;
BinaryTree::TravPreOrder(root);
}

We calculate the ground state energies for Helium (Z = 2), Lithium (Z = 3), Beryllium (Z = 4), Boron (Z = 5), and Carbon (Z = 6). Currently, only three of the five atoms are implemented.