A new ditty in Eb diatonic scale at 480 beats per minute 12 / 8 signature.
Some Recordings Using SONAR Platinum by James Pate Williams Jr
Three Ways of Computing a Few Digits of Pi by James Pate Williams, Jr.
I wrote a short C++ program to calculate a few digits of pi, a famous transcendental number. The algorithms are as follows:
- Monte Carlo Method
- Leibniz’s Infinite Series
- Nilakantha’s Infinite Series
First the results then the C++ source code listing.



Steady State Temperature in an Insulated Cylinder by James Pate Williams, Jr.




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
namespace SteadyStateTempCylinder
{
public partial class MainForm : Form
{
private double steps;
private int N, nsteps;
private BackgroundWorker bw;
private DateTime dt0;
private List<PotPoint> pts;
private double f(double r)
{
return r;
}
private double g(double r)
{
return r * r;
}
public MainForm()
{
InitializeComponent();
comboBox1.SelectedIndex = 0;
comboBox2.SelectedIndex = 0;
comboBox3.SelectedIndex = 0;
}
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text.CompareTo("&Draw") == 0)
{
N = int.Parse((string)comboBox1.SelectedItem);
nsteps = int.Parse((string)comboBox2.SelectedItem);
steps = double.Parse((string)comboBox3.SelectedItem);
bw = new BackgroundWorker();
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.WorkerReportsProgress = true;
bw.WorkerSupportsCancellation = true;
bw.RunWorkerAsync();
while (!bw.IsBusy) { }
button1.Text = "&Stop";
textBox1.Text = string.Empty;
}
else
bw.CancelAsync();
}
private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
if (e.ProgressPercentage >= 0 && e.ProgressPercentage <= 100)
progressBar1.Value = e.ProgressPercentage;
}
private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
try
{
DateTime dt1 = DateTime.Now;
TimeSpan ts = dt1 - dt0;
DrawGraphForm dgf = new DrawGraphForm(1.0, 1.0, pts);
dgf.Show();
button1.Text = "&Draw";
progressBar1.Value = 0;
textBox1.Text = ts.Hours.ToString("D2") + ":";
textBox1.Text += ts.Minutes.ToString("D2") + ":";
textBox1.Text += ts.Seconds.ToString("D2") + ".";
textBox1.Text += ts.Milliseconds.ToString("D3");
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), "Warning Message",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
dt0 = DateTime.Now;
double step = 1.0 / Math.Sqrt(steps);
double percent = steps / 100.0;
int total = 0;
int count = 0;
pts = new List<PotPoint>();
double r = 0.0, z = 0.0;
double umin = double.MaxValue;
double umax = double.MinValue;
SteadyStateTemp sst = new SteadyStateTemp(1.0, 1.0, N, nsteps, f, g);
while (r <= 1.0)
{
z = 0.0;
while (z <= 1.0)
{
double u = sst.u(r, z);
PotPoint pt = new PotPoint(r, z, u);
pts.Add(pt);
z += step;
count++;
if (count >= percent)
{
count = 0;
total++;
bw.ReportProgress(total);
}
if (u < umin)
umin = u;
if (u > umax)
umax = u;
}
r += step;
}
}
}
}
using System;
namespace SteadyStateTempCylinder
{
class SteadyStateTemp
{
private double A, B;
private double[] Jn;
private double[] lambda;
private int N, n, nsteps;
private BesselFunctions bf;
private Func<double, double> f;
Func<double, double> g;
public SteadyStateTemp(
double A,
double B,
int N, int nsteps,
Func<double, double> f,
Func<double, double> g)
{
double[] zeros = new double[N];
this.A = A;
this.B = B;
this.N = N;
this.nsteps = nsteps;
this.f = f;
this.g = g;
Jn = new double[N + 1];
lambda = new double[N + 1];
bf = new BesselFunctions();
bf.besszeros(1, N, zeros, 1);
for (n = 1; n <= N; n++)
{
lambda[n] = zeros[n - 1];
Jn[n] = J();
}
}
private double SimpsonsRule(double lower, double upper, Func<double, double> f)
{
double h = (upper - lower) / nsteps;
double h2 = 2.0 * h;
double s = 0.0;
double t = 0.0;
double x = lower + h;
for (int i = 1; i < nsteps; i += 2)
{
s += f(x);
x += h2;
}
x = lower + h2;
for (int i = 2; i < nsteps; i += 2)
{
t += f(x);
x += h2;
}
return h * (f(lower) + 4 * s + 2 * t + f(upper)) / 3.0;
}
private double IIntegrand(double r)
{
return bf.bessj0(lambda[n] * r) * r;
}
private double I()
{
return SimpsonsRule(0.0, A, IIntegrand);
}
private double JIntegrand(double r)
{
double b0 = bf.bessj0(lambda[n] * r);
return b0 * b0 * r;
}
private double J()
{
return SimpsonsRule(0.0, A, JIntegrand);
}
private double KIntegrand(double r)
{
return bf.bessj0(lambda[n] * r) * f(r) * r;
}
private double K()
{
return SimpsonsRule(0.0, A, KIntegrand);
}
private double LIntegrand(double r)
{
return bf.bessj0(lambda[n] * r) * g(r) * r;
}
private double L()
{
return SimpsonsRule(0.0, A, LIntegrand);
}
public double u(double r, double z)
{
double sum = 0.0;
for (n = 1; n <= N; n++)
{
double denom = Math.Sinh(lambda[n] * B);
double J0 = bf.bessj0(lambda[n] * r);
double an = L() / Jn[n];
double bn = K() / Jn[n];
sum += J0 * an * Math.Sinh(lambda[n] * z) / denom;
sum += J0 * bn * Math.Sinh(lambda[n] * (B - z)) / denom;
}
return sum;
}
}
}
using System;
namespace SteadyStateTempCylinder
{
class BesselFunctions
{
public double bessj0(double x)
{
if (x == 0.0) return 1.0;
if (Math.Abs(x) < 8.0)
{
int i;
double z, z2, b0, b1, b2;
double[] ar ={-0.75885e-15, 0.4125321e-13,
-0.194383469e-11, 0.7848696314e-10, -0.267925353056e-8,
0.7608163592419e-7, -0.176194690776215e-5,
0.324603288210051e-4, -0.46062616620628e-3,
0.48191800694676e-2, -0.34893769411409e-1,
0.158067102332097, -0.37009499387265, 0.265178613203337,
-0.872344235285222e-2};
x /= 8.0;
z = 2.0 * x * x - 1.0;
z2 = z + z;
b1 = b2 = 0.0;
for (i = 0; i <= 14; i++)
{
b0 = z2 * b1 - b2 + ar[i];
b2 = b1;
b1 = b0;
}
return z * b1 - b2 + 0.15772797147489;
}
else
{
double c, cosx, sinx, p0 = 0.0, q0 = 0.0;
x = Math.Abs(x);
c = 0.797884560802865 / Math.Sqrt(x);
cosx = Math.Cos(x - 0.706858347057703e1);
sinx = Math.Sin(x - 0.706858347057703e1);
besspq0(x, ref p0, ref q0);
return c * (p0 * cosx - q0 * sinx);
}
}
public double bessj1(double x)
{
if (x == 0.0) return 1.0;
if (Math.Abs(x) < 8.0)
{
int i;
double z, z2, b0, b1, b2;
double[] ar ={-0.19554e-15, 0.1138572e-13,
-0.57774042e-12, 0.2528123664e-10, -0.94242129816e-9,
0.2949707007278e-7, -0.76175878054003e-6,
0.158870192399321e-4, -0.260444389348581e-3,
0.324027018268386e-2, -0.291755248061542e-1,
0.177709117239728e0, -0.661443934134543e0,
0.128799409885768e1, -0.119180116054122e1};
x /= 8.0;
z = 2.0 * x * x - 1.0;
z2 = z + z;
b1 = b2 = 0.0;
for (i = 0; i <= 14; i++)
{
b0 = z2 * b1 - b2 + ar[i];
b2 = b1;
b1 = b0;
}
return x * (z * b1 - b2 + 0.648358770605265);
}
else
{
int sgnx;
double c, cosx, sinx, p1 = 0.0, q1 = 0.0;
sgnx = (x > 0.0) ? 1 : -1;
x = Math.Abs(x);
c = 0.797884560802865 / Math.Sqrt(x);
cosx = Math.Cos(x - 0.706858347057703e1);
sinx = Math.Sin(x - 0.706858347057703e1);
besspq1(x, ref p1, ref q1);
return sgnx * c * (p1 * sinx + q1 * cosx);
}
}
private void besspq0(double x, ref double p0, ref double q0)
{
if (x < 8.0)
{
double b, cosx, sinx, j0x = 0.0, y0 = 0.0;
b = Math.Sqrt(x) * 1.25331413731550;
bessy01(x, ref y0, ref j0x);
j0x = bessj0(x);
x -= 0.785398163397448;
cosx = Math.Cos(x);
sinx = Math.Sin(x);
p0 = b * (y0 * sinx + j0x * cosx);
q0 = b * (y0 * cosx - j0x * sinx);
}
else
{
int i;
double x2, b0, b1, b2, y;
double[] ar1 ={-0.10012e-15, 0.67481e-15, -0.506903e-14,
0.4326596e-13, -0.43045789e-12, 0.516826239e-11,
-0.7864091377e-10, 0.163064646352e-8, -0.5170594537606e-7,
0.30751847875195e-5, -0.536522046813212e-3};
double[] ar2 ={-0.60999e-15, 0.425523e-14,
-0.3336328e-13, 0.30061451e-12, -0.320674742e-11,
0.4220121905e-10, -0.72719159369e-9, 0.1797245724797e-7,
-0.74144984110606e-6, 0.683851994261165e-4};
y = 8.0 / x;
x = 2.0 * y * y - 1.0;
x2 = x + x;
b1 = b2 = 0.0;
for (i = 0; i <= 10; i++)
{
b0 = x2 * b1 - b2 + ar1[i];
b2 = b1;
b1 = b0;
}
p0 = x * b1 - b2 + 0.99946034934752;
b1 = b2 = 0.0;
for (i = 0; i <= 9; i++)
{
b0 = x2 * b1 - b2 + ar2[i];
b2 = b1;
b1 = b0;
}
q0 = (x * b1 - b2 - 0.015555854605337) * y;
}
}
private void besspq1(double x, ref double p1, ref double q1)
{
if (x < 8.0)
{
double b, cosx, sinx, j1x = 0.0, y1 = 0.0;
b = Math.Sqrt(x) * 1.25331413731550;
bessy01(x, ref j1x, ref y1);
j1x = bessj1(x);
x -= 0.785398163397448;
cosx = Math.Cos(x);
sinx = Math.Sin(x);
p1 = b * (j1x * sinx - y1 * cosx);
q1 = b * (j1x * cosx + y1 * sinx);
}
else
{
int i;
double x2, b0, b1, b2, y;
double[] ar1 ={0.10668e-15, -0.72212e-15, 0.545267e-14,
-0.4684224e-13, 0.46991955e-12, -0.570486364e-11,
0.881689866e-10, -0.187189074911e-8, 0.6177633960644e-7,
-0.39872843004889e-5, 0.89898983308594e-3};
double[] ar2 ={-0.10269e-15, 0.65083e-15, -0.456125e-14,
0.3596777e-13, -0.32643157e-12, 0.351521879e-11,
-0.4686363688e-10, 0.82291933277e-9, -0.2095978138408e-7,
0.91386152579555e-6, -0.96277235491571e-4};
y = 8.0 / x;
x = 2.0 * y * y - 1.0;
x2 = x + x;
b1 = b2 = 0.0;
for (i = 0; i <= 10; i++)
{
b0 = x2 * b1 - b2 + ar1[i];
b2 = b1;
b1 = b0;
}
p1 = x * b1 - b2 + 1.0009030408600137;
b1 = b2 = 0.0;
for (i = 0; i <= 10; i++)
{
b0 = x2 * b1 - b2 + ar2[i];
b2 = b1;
b1 = b0;
}
q1 = (x * b1 - b2 + 0.46777787069535e-1) * y;
}
}
private void bessy01(double x, ref double y0, ref double y1)
{
if (x < 8.0)
{
int i;
double z, z2, c, lnx, b0, b1, b2;
double[] ar1 ={0.164349e-14, -0.8747341e-13,
0.402633082e-11, -0.15837552542e-9, 0.524879478733e-8,
-0.14407233274019e-6, 0.32065325376548e-5,
-0.563207914105699e-4, 0.753113593257774e-3,
-0.72879624795521e-2, 0.471966895957634e-1,
-0.177302012781143, 0.261567346255047,
0.179034314077182, -0.274474305529745};
double[] ar2 ={0.42773e-15, -0.2440949e-13,
0.121143321e-11, -0.5172121473e-10, 0.187547032473e-8,
-0.5688440039919e-7, 0.141662436449235e-5,
-0.283046401495148e-4, 0.440478629867099e-3,
-0.51316411610611e-2, 0.423191803533369e-1,
-0.226624991556755, 0.675615780772188,
-0.767296362886646, -0.128697384381350};
c = 0.636619772367581;
lnx = c * Math.Log(x);
c /= x;
x /= 8.0;
z = 2.0 * x * x - 1.0;
z2 = z + z;
b1 = b2 = 0.0;
for (i = 0; i <= 14; i++)
{
b0 = z2 * b1 - b2 + ar1[i];
b2 = b1;
b1 = b0;
}
y0 = lnx * bessj0(8.0 * x) + z * b1 - b2 - 0.33146113203285e-1;
b1 = b2 = 0.0;
for (i = 0; i <= 14; i++)
{
b0 = z2 * b1 - b2 + ar2[i];
b2 = b1;
b1 = b0;
}
y1 = lnx * bessj1(8.0 * x) - c + x * (z * b1 - b2 + 0.2030410588593425e-1);
}
else
{
double c, cosx, sinx, p0 = 0.0, q0 = 0.0, p1 = 0.0, q1 = 0.0;
c = 0.797884560802865 / Math.Sqrt(x);
besspq0(x, ref p0, ref q0);
besspq1(x, ref p1, ref q1);
x -= 0.706858347057703e1;
cosx = Math.Cos(x);
sinx = Math.Sin(x);
y0 = c * (p0 * sinx + q0 * cosx);
y1 = c * (q1 * sinx - p1 * cosx);
}
}
private double recipgamma(double x, ref double odd, ref double even)
{
int i;
double alfa, beta, x2;
double[] b = new double[13];
b[1] = -0.283876542276024; b[2] = -0.076852840844786;
b[3] = 0.001706305071096; b[4] = 0.001271927136655;
b[5] = 0.000076309597586; b[6] = -0.000004971736704;
b[7] = -0.000000865920800; b[8] = -0.000000033126120;
b[9] = 0.000000001745136; b[10] = 0.000000000242310;
b[11] = 0.000000000009161; b[12] = -0.000000000000170;
x2 = x * x * 8.0;
alfa = -0.000000000000001;
beta = 0.0;
for (i = 12; i >= 2; i -= 2)
{
beta = -(alfa * 2.0 + beta);
alfa = -beta * x2 - alfa + b[i];
}
even = (beta / 2.0 + alfa) * x2 - alfa + 0.921870293650453;
alfa = -0.000000000000034;
beta = 0.0;
for (i = 11; i >= 1; i -= 2)
{
beta = -(alfa * 2.0 + beta);
alfa = -beta * x2 - alfa + b[i];
}
odd = (alfa + beta) * 2.0;
return odd * x + even;
}
private void bessya01(double a, double x, ref double ya, ref double ya1)
{
if (a == 0.0)
{
bessy01(x, ref ya, ref ya1);
}
else
{
bool rec, rev;
int n, na;
double b, c, d, e, f, g, h = 0.0, p = 0.0, pi, q = 0.0, r, s;
pi = Math.PI;
na = (int)Math.Floor(a + 0.5);
rec = (a >= 0.5);
rev = (a < -0.5);
if (rev || rec) a -= na;
if (a == -0.5)
{
p = Math.Sqrt(2.0 / pi / x);
f = p * Math.Sin(x);
g = -p * Math.Cos(x);
}
else if (x < 3.0)
{
b = x / 2.0;
d = -Math.Log(b);
e = a * d;
c = (Math.Abs(a) < 1.0e-8) ? 1.0 / pi : a / Math.Sin(a * pi);
s = (Math.Abs(e) < 1.0e-8) ? 1.0 : Math.Sinh(e) / e;
e = Math.Exp(e);
g = recipgamma(a, ref p, ref q) * e;
e = (e + 1.0 / e) / 2.0;
f = 2.0 * c * (p * e + q * s * d);
e = a * a;
p = g * c;
q = 1.0 / g / pi;
c = a * pi / 2.0;
r = (Math.Abs(c) < 1.0e-8) ? 1.0 : Math.Sin(c) / c;
r *= pi * c * r;
c = 1.0;
d = -b * b;
ya = f + r * q;
ya1 = p;
n = 1;
do
{
f = (f * n + p + q) / (n * n - e);
c = c * d / n;
p /= (n - a);
q /= (n + a);
g = c * (f + r * q);
h = c * p - n * g;
ya += g;
ya1 += h;
n++;
} while (Math.Abs(g / (1.0 + Math.Abs(ya))) + Math.Abs(h / (1.0 + Math.Abs(ya1))) >
1.0e-15);
f = -ya;
g = -ya1 / b;
}
else
{
b = x - pi * (a + 0.5) / 2.0;
c = Math.Cos(b);
s = Math.Sin(b);
d = Math.Sqrt(2.0 / x / pi);
besspqa01(a, x, ref p, ref q, ref b, ref h);
f = d * (p * s + q * c);
g = d * (h * s - b * c);
}
if (rev)
{
x = 2.0 / x;
na = -na - 1;
for (n = 0; n <= na; n++)
{
h = x * (a - n) * f - g;
g = f;
f = h;
}
}
else if (rec)
{
x = 2.0 / x;
for (n = 1; n <= na; n++)
{
h = x * (a + n) * g - f;
f = g;
g = h;
}
}
ya = f;
ya1 = g;
}
}
private int start(double x, int n, int t)
{
int s;
double p, q, r, y;
s = 2 * t - 1;
p = 36.0 / x - t;
r = n / x;
if (r > 1.0 || t == 1)
{
q = Math.Sqrt(r * r + s);
r = r * Math.Log(q + r) - q;
}
else
r = 0.0;
q = 18.0 / x + r;
r = (p > q) ? p : q;
p = Math.Sqrt(2.0 * (t + r));
p = x * ((1.0 + r) + p) / (1.0 + p);
y = 0.0;
q = y;
do
{
y = p;
p /= x;
q = Math.Sqrt(p * p + s);
p = x * (r + q) / Math.Log(p + q);
q = y;
} while (p > q || p < q - 1.0);
return (t == 1) ? (int)Math.Floor(p + 1.0) : -(int)Math.Floor(-p / 2.0) * 2;
}
public void bessj(double x, int n, double[] j)
{
if (x == 0.0)
{
j[0] = 1.0;
for (; n >= 1; n--) j[n] = 0.0;
}
else
{
int l, m, nu, signx;
double x2, r, s;
signx = (x > 0.0) ? 1 : -1;
x = Math.Abs(x);
r = s = 0.0;
x2 = 2.0 / x;
l = 0;
nu = start(x, n, 0);
for (m = nu; m >= 1; m--)
{
r = 1.0 / (x2 * m - r);
l = 2 - l;
s = r * (l + s);
if (m <= n) j[m] = r;
}
j[0] = r = 1.0 / (1.0 + s);
for (m = 1; m <= n; m++) r = j[m] *= r;
if (signx < 0.0)
for (m = 1; m <= n; m += 2) j[m] = -j[m];
}
}
private void spherbessj(double x, int n, double[] j)
{
if (x == 0.0)
{
j[0] = 1.0;
for (; n >= 1; n--) j[n] = 0.0;
}
else if (n == 0)
{
double x2;
if (Math.Abs(x) < 0.015)
{
x2 = x * x / 6.0;
j[0] = 1.0 + x2 * (x2 * 0.3 - 1.0);
}
else
j[0] = Math.Sin(x) / x;
}
else
{
int m;
double r, s;
r = 0.0;
m = start(x, n, 0);
for (; m >= 1; m--)
{
r = 1.0 / ((m + m + 1) / x - r);
if (m <= n) j[m] = r;
}
if (x < 0.015)
{
s = x * x / 6.0;
j[0] = r = s * (s * 0.3 - 1.0) + 1.0;
}
else
j[0] = r = Math.Sin(x) / x;
for (m = 1; m <= n; m++) r = j[m] *= r;
}
}
private double loggamma(double x)
{
int i;
double r, x2, y, f, u0, u1, u, z;
double[] b = new double[19];
if (x > 13.0)
{
r = 1.0;
while (x <= 22.0)
{
r /= x;
x += 1.0;
}
x2 = -1.0 / (x * x);
r = Math.Log(r);
return Math.Log(x) * (x - 0.5) - x + r + 0.918938533204672 +
(((0.595238095238095e-3 * x2 + 0.793650793650794e-3) * x2 +
0.277777777777778e-2) * x2 + 0.833333333333333e-1) / x;
}
else
{
f = 1.0;
u0 = u1 = 0.0;
b[1] = -0.0761141616704358; b[2] = 0.0084323249659328;
b[3] = -0.0010794937263286; b[4] = 0.0001490074800369;
b[5] = -0.0000215123998886; b[6] = 0.0000031979329861;
b[7] = -0.0000004851693012; b[8] = 0.0000000747148782;
b[9] = -0.0000000116382967; b[10] = 0.0000000018294004;
b[11] = -0.0000000002896918; b[12] = 0.0000000000461570;
b[13] = -0.0000000000073928; b[14] = 0.0000000000011894;
b[15] = -0.0000000000001921; b[16] = 0.0000000000000311;
b[17] = -0.0000000000000051; b[18] = 0.0000000000000008;
if (x < 1.0)
{
f = 1.0 / x;
x += 1.0;
}
else
while (x > 2.0)
{
x -= 1.0;
f *= x;
}
f = Math.Log(f);
y = x + x - 3.0;
z = y + y;
for (i = 18; i >= 1; i--)
{
u = u0;
u0 = z * u0 + b[i] - u1;
u1 = u;
}
return (u0 * y + 0.491415393029387 - u1) * (x - 1.0) * (x - 2.0) + f;
}
}
private double gamma(double x)
{
int inv;
double y, s, f = 0.0, g, odd = 0.0, even = 0.0;
if (x < 0.5)
{
y = x - Math.Floor(x / 2.0) * 2;
s = Math.PI;
if (y >= 1.0)
{
s = -s;
y = 2.0 - y;
}
if (y >= 0.5) y = 1.0 - y;
inv = 1;
x = 1.0 - x;
f = s / Math.Sin(3.14159265358979 * y);
}
else
inv = 0;
if (x > 22.0)
g = Math.Exp(loggamma(x));
else
{
s = 1.0;
while (x > 1.5)
{
x = x - 1.0;
s *= x;
}
g = s / recipgamma(1.0 - x, ref odd, ref even);
}
return (inv == 1 ? f / g : g);
}
private void bessjaplusn(double a, double x, int n, double[] ja)
{
if (x == 0.0)
{
ja[0] = (a == 0.0) ? 1.0 : 0.0;
for (; n >= 1; n--) ja[n] = 0.0;
}
else if (a == 0.0)
{
bessj(x, n, ja);
}
else if (a == 0.5)
{
double s;
s = Math.Sqrt(x) * 0.797884560802865;
spherbessj(x, n, ja);
for (; n >= 0; n--) ja[n] *= s;
}
else
{
int k, m, nu;
double a2, x2, r, s, l, labda;
l = 1.0;
nu = start(x, n, 0);
for (m = 1; m <= nu; m++) l = l * (m + a) / (m + 1);
r = s = 0.0;
x2 = 2.0 / x;
k = -1;
a2 = a + a;
for (m = nu + nu; m >= 1; m--)
{
r = 1.0 / (x2 * (a + m) - r);
if (k == 1)
labda = 0.0;
else
{
l = l * (m + 2) / (m + a2);
labda = l * (m + a);
}
s = r * (labda + s);
k = -k;
if (m <= n) ja[m] = r;
}
ja[0] = r = 1.0 / gamma(1.0 + a) / (1.0 + s) / Math.Pow(x2, a);
for (m = 1; m <= n; m++) r = ja[m] *= r;
}
}
private void besspqa01(double a, double x, ref double pa, ref double qa,
ref double pa1, ref double qa1)
{
if (a == 0.0)
{
besspq0(x, ref pa, ref qa);
besspq1(x, ref pa1, ref qa1);
}
else
{
bool rec, rev;
int n, na = 0;
double b, pi, p0, q0;
pi = Math.PI;
rev = a < -0.5;
if (rev) a = -a - 1.0;
rec = a >= 0.5;
if (rec)
{
na = (int)Math.Floor(a + 0.5);
a -= na;
}
if (a == -0.5)
{
pa = pa1 = 1.0;
qa = qa1 = 0.0;
}
else if (x >= 3.0)
{
double c, d, e, f, g, p, q, r, s, temp;
c = 0.25 - a * a;
b = x + x;
f = r = 1.0;
g = -x;
s = 0.0;
temp = x * Math.Cos(a * pi) / pi * 1.0e15;
e = temp * temp;
n = 2;
do
{
d = (n - 1 + c / n);
p = (2 * n * f + b * g - d * r) / (n + 1);
q = (2 * n * g - b * f - d * s) / (n + 1);
r = f;
f = p;
s = g;
g = q;
n++;
} while ((p * p + q * q) * n * n < e);
e = f * f + g * g;
p = (r * f + s * g) / e;
q = (s * f - r * g) / e;
f = p;
g = q;
n--;
while (n > 0)
{
r = (n + 1) * (2.0 - p) - 2.0;
s = b + (n + 1) * q;
d = (n - 1 + c / n) / (r * r + s * s);
p = d * r;
q = d * s;
e = f;
f = p * (e + 1.0) - g * q;
g = q * (e + 1.0) + p * g;
n--;
}
f += 1.0;
d = f * f + g * g;
pa = f / d;
qa = -g / d;
d = a + 0.5 - p;
q += x;
pa1 = (pa * q - qa * d) / x;
qa1 = (qa * q + pa * d) / x;
}
else
{
double c, s, chi, ya = 0.0, ya1 = 0.0;
double[] ja = new double[2];
b = Math.Sqrt(pi * x / 2.0);
chi = x - pi * (a / 2.0 + 0.25);
c = Math.Cos(chi);
s = Math.Sin(chi);
bessya01(a, x, ref ya, ref ya1);
bessjaplusn(a, x, 1, ja);
pa = b * (ya * s + c * ja[0]);
qa = b * (c * ya - s * ja[0]);
pa1 = b * (s * ja[1] - c * ya1);
qa1 = b * (c * ja[1] + s * ya1);
}
if (rec)
{
x = 2.0 / x;
b = (a + 1.0) * x;
for (n = 1; n <= na; n++)
{
p0 = pa - qa1 * b;
q0 = qa + pa1 * b;
pa = pa1;
pa1 = p0;
qa = qa1;
qa1 = q0;
b += x;
}
}
if (rev)
{
p0 = pa1;
pa1 = pa;
pa = p0;
q0 = qa1;
qa1 = qa;
qa = q0;
}
}
}
public void besszeros(double a, int n, double[] z, int d)
{
int j, s;
double aa, a2, b, bb, c, chi, co, mu, mu2, mu3, mu4, p, pi, pa = 0.0, pa1 = 0.0, p0, p1, pp1,
q, qa = 0.0, qa1 = 0.0, q1, qq1, ro, si, t, tt, u, v, w, x, xx, x4, y, yy, fi;
pi = Math.PI;
aa = a * a;
mu = 4.0 * aa;
mu2 = mu * mu;
mu3 = mu * mu2;
mu4 = mu2 * mu2;
if (d < 3)
{
p = 7.0 * mu - 31.0;
p0 = mu - 1.0;
p1 = 4.0 * (253.0 * mu2 - 3722.0 * mu + 17869.0) / 15.0 / p * p0;
q1 = 8.0 * (83.0 * mu2 - 982.0 * mu + 3779.0) / 5.0 / p;
}
else
{
p = 7.0 * mu2 + 82.0 * mu - 9.0;
p0 = mu + 3.0;
p1 = (4048.0 * mu4 + 131264.0 * mu3 - 221984.0 * mu2 -
417600.0 * mu + 1012176.0) / 60.0 / p;
q1 = 1.6 * (83.0 * mu3 + 2075.0 * mu2 - 3039.0 * mu + 3537.0) / p;
}
t = (d == 1 || d == 4) ? 0.25 : 0.75;
tt = 4.0 * t;
if (d < 3)
{
pp1 = 5.0 / 48.0;
qq1 = -5.0 / 36.0;
}
else
{
pp1 = -7.0 / 48.0;
qq1 = 35.0 / 288.0;
}
y = 3.0 * pi / 8.0;
bb = (a >= 3.0) ? Math.Pow(a, -2.0 / 3.0) : 0.0;
for (s = 1; s <= n; s++)
{
if (a == 0.0 && s == 1 && d == 3)
{
x = 0.0;
j = 0;
}
else
{
if (s >= 3.0 * a - 8.0)
{
b = (s + a / 2.0 - t) * pi;
c = 1.0 / b / b / 64.0;
x = b - 1.0 / b / 8.0 * (p0 - p1 * c) / (1.0 - q1 * c);
}
else
{
if (s == 1)
x = ((d == 1) ? -2.33811 : ((d == 2) ? -1.17371 :
((d == 3) ? -1.01879 : -2.29444)));
else
{
x = y * (4.0 * s - tt);
v = 1.0 / x / x;
x = -Math.Pow(x, 2.0 / 3.0) * (1.0 + v * (pp1 + qq1 * v));
}
u = x * bb;
yy = 2.0 / 3.0 * Math.Pow(-u, 1.5);
if (yy == 0.0)
fi = 0.0;
else if (yy > 1.0e5)
fi = 1.570796;
else
{
double r, pp;
if (yy < 1.0)
{
p = Math.Pow(3.0 * yy, 1.0 / 3.0);
pp = p * p;
p *= (1.0 + pp * (-210.0 + pp * (27.0 - 2.0 * pp)) / 1575.0);
}
else
{
p = 1.0 / (yy + 1.570796);
pp = p * p;
p = 1.570796 - p * (1.0 + pp * (2310.0 + pp * (3003.0 + pp *
(4818.0 + pp * (8591.0 + pp * 16328.0)))) / 3465.0);
}
pp = (yy + p) * (yy + p);
r = (p - Math.Atan(p + yy)) / pp;
fi = p - (1.0 + pp) * r * (1.0 + r / (p + yy));
}
v = fi;
w = 1.0 / Math.Cos(v);
xx = 1.0 - w * w;
c = Math.Sqrt(u / xx);
x = w * (a + c / a / u * ((d < 3) ?
-5.0 / 48.0 / u - c * (-5.0 / 24.0 / xx + 1.0 / 8.0) :
7.0 / 48.0 / u + c * (-7.0 / 24.0 / xx + 3.0 / 8.0)));
}
j = 0;
do
{
xx = x * x;
x4 = xx * xx;
a2 = aa - xx;
besspqa01(a, x, ref pa, ref qa, ref pa1, ref qa1);
chi = x - pi * (a / 2.0 + 0.25);
si = Math.Sin(chi);
co = Math.Cos(chi);
ro = ((d == 1) ? (pa * co - qa * si) / (pa1 * si + qa1 * co) :
((d == 2) ? (pa * si + qa * co) / (qa1 * si - pa1 * co) :
((d == 3) ? a / x - (pa1 * si + qa1 * co) / (pa * co - qa * si) :
a / x - (qa1 * si - pa1 * co) / (pa * si + qa * co))));
j++;
if (d < 3)
{
u = ro;
p = (1.0 - 4.0 * a2) / 6.0 / x / (2.0 * a + 1.0);
q = (2.0 * (xx - mu) - 1.0 - 6.0 * a) / 3.0 / x / (2.0 * a + 1.0);
}
else
{
u = -xx * ro / a2;
v = 2.0 * x * a2 / (aa + xx) / 3.0;
w = a2 * a2 * a2;
q = v * (1.0 + (mu2 + 32.0 * mu * xx + 48.0 * x4) / 32.0 / w);
p = v * (1.0 + (-mu2 + 40.0 * mu * xx + 48.0 * x4) / 64.0 / w);
}
w = u * (1.0 + p * ro) / (1.0 + q * ro);
x += w;
} while (Math.Abs(w / x) > 1.0e-13 && j < 5);
}
z[s - 1] = x;
}
}
}
}
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace SteadyStateTempCylinder
{
public partial class DrawGraphForm : Form
{
private const double epsilon = 1.0e-2;
private double xMax;
private double yMax;
private int n;
private Brush brush;
private Brush potBrush;
private Font font;
private Pen pen1, pen2;
private List<PotPoint> pts;
public DrawGraphForm(
double xMax,
double yMax,
List<PotPoint> pts)
{
InitializeComponent();
this.xMax = xMax;
this.yMax = yMax;
this.pts = pts;
n = pts.Count;
brush = new SolidBrush(Color.Black);
potBrush = new SolidBrush(Color.Red);
pen1 = new Pen(Color.Black);
pen2 = new Pen(Color.Blue);
font = new Font("Courier New", 12f, FontStyle.Bold);
panel1.Paint += new PaintEventHandler(PanelPaintHandler);
}
private void DrawGraph(float u0, float v0,
float u1, float v1,
Graphics g)
{
try
{
float xMin = u0;
float yMin = v0;
float xMax = u1;
float yMax = v1;
float xSpan = xMax - xMin;
float ySpan = yMax - yMin;
float deltaX = xSpan / 8.0f;
float deltaY = ySpan / 8.0f;
float height = panel1.Height;
float width = panel1.Width;
float sx0 = 2f * width / 16f;
float sx1 = 14f * width / 16f;
float sy0 = 2f * height / 16f;
float sy1 = 14f * height / 16f;
float xSlope = (sx1 - sx0) / xSpan;
float xInter = sx0 - xSlope * xMin;
float ySlope = (sy0 - sy1) / ySpan;
float yInter = sy0 - ySlope * yMax;
float x = xMin;
float y = yMin;
string fTitle = "Graph of Constant u";
float w = g.MeasureString(fTitle, font).Width;
float h = g.MeasureString(fTitle, font).Height;
g.DrawString(fTitle, font, brush,
(width - w) / 2f, h);
string xTitle = "r";
w = g.MeasureString(xTitle, font).Width;
g.DrawString(xTitle, font, brush,
sx0 + (sx1 - sx0 - w) / 2f, sy1 + h + h);
string yTitle = "z";
w = g.MeasureString(yTitle, font).Width;
g.DrawString(yTitle, font, brush,
sx1 + w / 5f, sy0 + (sy1 - sy0) / 2f - h / 2f);
int i = 0;
while (i <= 8)
{
float sx = xSlope * x + xInter;
string s = string.Format("{0,5:0.00}", x);
g.DrawLine(pen1, sx, sy0, sx, sy1);
w = g.MeasureString(s, font).Width;
g.DrawString(s, font, brush,
sx - w / 2, sy1 + h / 2f);
x += deltaX;
i++;
}
i = 0;
while (i <= 8)
{
float sy = ySlope * y + yInter;
string s = string.Format("{0,5:0.00}", y);
w = g.MeasureString(s, font).Width;
g.DrawLine(pen1, sx0, sy, sx1, sy);
g.DrawString(s, font, brush,
sx0 - w - w / 5f, sy - h / 2f);
y += deltaY;
i++;
}
g.Clip = new Region(new RectangleF(
sx0, sy0, (sx1 - sx0), (sy1 - sy0)));
for (i = 0; i < n; i++)
{
float px = (float)pts[i].X;
float py = (float)pts[i].Y;
float pu = (float)pts[i].U;
if (Math.Abs(pu + 0.05) < epsilon ||
Math.Abs(pu + 0.10) < epsilon ||
Math.Abs(pu + 0.15) < epsilon ||
Math.Abs(pu + 0.20) < epsilon ||
Math.Abs(pu + 0.25) < epsilon ||
Math.Abs(pu + 0.30) < epsilon ||
Math.Abs(pu + 0.35) < epsilon ||
Math.Abs(pu + 0.40) < epsilon ||
Math.Abs(pu + 0.45) < epsilon ||
Math.Abs(pu + 0.50) < epsilon ||
Math.Abs(pu + 0.55) < epsilon ||
Math.Abs(pu + 0.60) < epsilon ||
Math.Abs(pu + 0.55) < epsilon ||
Math.Abs(pu + 0.70) < epsilon ||
Math.Abs(pu + 0.75) < epsilon ||
Math.Abs(pu + 0.80) < epsilon ||
Math.Abs(pu + 0.85) < epsilon ||
Math.Abs(pu + 0.90) < epsilon ||
Math.Abs(pu + 0.95) < epsilon ||
Math.Abs(pu - 0.05) < epsilon ||
Math.Abs(pu - 0.10) < epsilon ||
Math.Abs(pu - 0.15) < epsilon ||
Math.Abs(pu - 0.20) < epsilon ||
Math.Abs(pu - 0.25) < epsilon ||
Math.Abs(pu - 0.30) < epsilon ||
Math.Abs(pu - 0.35) < epsilon ||
Math.Abs(pu - 0.40) < epsilon ||
Math.Abs(pu - 0.45) < epsilon ||
Math.Abs(pu - 0.50) < epsilon ||
Math.Abs(pu - 0.55) < epsilon ||
Math.Abs(pu - 0.60) < epsilon ||
Math.Abs(pu - 0.55) < epsilon ||
Math.Abs(pu - 0.70) < epsilon ||
Math.Abs(pu - 0.75) < epsilon ||
Math.Abs(pu - 0.80) < epsilon ||
Math.Abs(pu - 0.85) < epsilon ||
Math.Abs(pu - 0.90) < epsilon ||
Math.Abs(pu - 0.95) < epsilon)
{
float sx = xSlope * px + xInter;
float sy = ySlope * py + yInter;
g.FillEllipse(potBrush, (float)sx, (float)sy, 2.0f, 2.0f);
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), "Warning Message",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
private void LayOutTheForm()
{
// layout the panel
int w = ClientSize.Width;
int h = ClientSize.Height;
panel1.Width = w;
panel1.Height = h;
panel1.Location = new Point(0, 0);
panel1.Invalidate();
}
protected void PanelPaintHandler(object sender, PaintEventArgs pa)
{
DrawGraph((float)0.0, (float)0.0, (float)xMax, (float)yMax, pa.Graphics);
}
protected override void OnResize(EventArgs ea)
{
LayOutTheForm();
}
}
}
using System;
namespace SteadyStateTempCylinder
{
public class PotPoint : IComparable
{
private double x, y, u;
public double X
{
get
{
return x;
}
set
{
x = value;
}
}
public double Y
{
get
{
return y;
}
set
{
y = value;
}
}
public double U
{
get
{
return u;
}
set
{
u = value;
}
}
public PotPoint(double x, double y, double u)
{
this.x = x;
this.y = y;
this.u = u;
}
public int CompareTo(object obj)
{
if (obj == null)
return 1;
PotPoint pp = (PotPoint)obj;
if (u > pp.u)
return 1;
else if (u == pp.u)
return 0;
else
return -1;
}
}
}
Counting and Enumerating the Number of Divisors of a Natural Number by James Pate Williams, Jr.
A simple number theoretic problem is to count and enumerate the number of divisors of a natural number which is the set { 1, 2, 3, … }. An Order(n) method is to find all numbers between 1 and n such that the number divides n. If you have the prime factorization of n then the number of divisors is the product of the prime factorization (exponents + 1). For example the divisors of 100 are:
1 2 4 5 10 20 25 50 100
The prime factorization of 100 = 2^2 * 5 ^ 2. So the number of divisors is (2 + 1) * (2 + 1) = 9.
Below is a C++ implementation of an algorithm to enumerate and count the number of divisors of a natural number and count the divisors by using the factorization found by trial division.
#include <algorithm>
#include <chrono>
#include <iostream>
#include <vector>
using namespace std;
const int B0 = 10000000;
bool sieve[B0 + 1];
vector<int> prime, divisors, expon, primes, primesSquares;
void Sieve()
{
// Sieve of Eratosthenes
// find all prime numbers
// less than or equal B0
int c = 3, i, inc;
sieve[2] = true;
for (i = 3; i <= B0; i++)
if (i % 2 == 1)
sieve[i] = true;
do
{
i = c * c;
inc = c + c;
while (i <= B0)
{
sieve[i] = false;
i += inc;
}
c += 2;
while (!sieve[c])
c++;
} while (c * c <= B0);
for (i = 2; i <= B0; i++)
{
if (sieve[i])
{
primes.push_back(i);
primesSquares.push_back(i * i);
}
}
}
bool TrialDivision(int number)
{
int bound = B0; // (int)sqrt(number);
for (int i = 0; i < (int)primes.size(); i++)
{
int p = primes[i];
if (p <= bound)
{
if (number % p == 0)
{
int e = 0;
while (number % p == 0)
{
e++;
number /= p;
}
prime.push_back(p);
expon.push_back(e);
}
if (number == 1)
return true;
}
}
return false;
}
void GetDivisors(int n, int count)
{
divisors.push_back(1);
for (int i = 0; i < (int)prime.size(); i++)
{
int p = prime[i];
for (int j = 1; j <= (int)expon[i]; j++)
{
int q = (int)pow(p, j);
divisors.push_back(q);
}
}
bool done = false;
int limit;
do
{
limit = (int)divisors.size();
for (int i = 1; i < limit - 1; i++)
{
int di = divisors[i];
for (int j = i + 1; !done && j < limit; j++)
{
int dj = divisors[j], product = di * dj;
vector<int>::iterator it =
find(divisors.begin(), divisors.end(), product);
if (it == divisors.end())
{
if (divisors.size() < count &&
product <= n && n % product == 0)
divisors.push_back(product);
else if (divisors.size() == count)
done = true;
}
}
}
} while (!done);
std::sort(divisors.begin(), divisors.end());
}
int main()
{
int count = 0, number;
std::cout << "Enter a number = ";
cin >> number;
std::cout << endl;
auto start = chrono::high_resolution_clock::now();
for (int i = 1; i <= number; i++)
{
if (number % i == 0)
{
cout << i << ' ';
count++;
}
}
auto finish = chrono::high_resolution_clock::now();
std::cout << endl << endl;
std::cout << "Divisor count = " << count << endl << endl;
chrono::duration<double> elapsed = finish - start;
std::cout << "Elapsed time = " << elapsed.count()
<< " seconds" << endl << endl;
start = chrono::high_resolution_clock::now();
Sieve();
if (!TrialDivision(number))
{
cout << "Trial division failed!" << endl;
return 0;
}
count = 1;
for (int i = 0; i < (int)expon.size(); i++)
count *= expon[i] + 1;
finish = chrono::high_resolution_clock::now();
std::cout << "Divisor count = " << count << endl << endl;
GetDivisors(number, count);
for (int i = 0; i < (int)divisors.size(); i++)
std::cout << divisors[i] << " ";
std::cout << endl << endl;
elapsed = finish - start;
std::cout << "Elapsed time = " << elapsed.count()
<< " seconds" << endl;
}




On Jigsaw Puzzle Solving and Computer Chess by James Pate Williams, Jr.
I have been playing a jigsaw puzzle app on my Microsoft desktop. The name of the app is “Jigsaw Puzzle HD”. I get one free puzzle per day. I set the number of pieces to 49 which is a 7 by 7 square. It takes me approximately 10 to 20 minutes to solve puzzle. The pieces are large on my Dell display but there is not room to spare using a maximized window and 49 pieces.
Here are some tips I have learned about jigsaw puzzle solving (an algorithm):
- Roughly separate the pieces by color
- Separate the four boundaries out from the sorted pieces
- Construct the four boundaries of the puzzle
- Use a sharper color sort to really untangle the middle pieces
- Solve small areas of the middle of the puzzle
- Iterate the preceding steps until the solution is found
I have a nice chess playing app on my desktop computer named “The Chess Lv. 100”. This chess game has 100 levels and Level 1’s Rating is 258 and Level 100’s Rating is 2300. I have a Level 12 Rating of 849 which is probably lower than my United States Chess Federation Rating back in the era 1968 to 1971. I play Level 8 to 12 computer opponents and sometimes venture as high as Level 25 which has a rating of 1094. Here is some information about the United States Chess Federation ratings:
I do not have a simple algorithm for chess, but do not make blunders and try to look several moves into future before you move. Also a good working knowledge of openings, middle-games, and end-games helps.
Battleship Iowa (BB-61) Exterior Ballistics Revisited by James Pate Williams Jr
I modified my battleship Iowa application to use the following input data based on the textbook “Exterior ballistics, 1935” by Ernest Edward Herrmann of the United States Naval Academy:




We get the following data from the Ordnance Pamphlet 770 October 1941
https://eugeneleeslover.com/USN-GUNS-AND-RANGE-TABLES/OP-770-1.html

Modification of My Anagram Solver by James Pate Williams, Jr.
Sometimes in my group therapy, we play a game of taking an anagram and unscrambling the puzzle and determining all the words that can be created from the unscrambled anagram letters. Suppose we have the scrambled word “cimdteos“ then the following list is created using my new application.
1 demotics
2 domestic
3 ed
4 em
5 me
6 mo
7 om
8 to
9 ti
10 it
11 cs
12 med
13 mot
14 tom
15 tic
16 cit
17 sic
18 sci
19 demo
20 dome
21 mode
22 mote
23 tome
24 omit
25 tics
26 cits
27 stoic
28 sitcom
29 demotic
30 do
31 es
32 st
33 ts
34 mod
35 mes
36 ems
37 est
38 set
39 sit
40 tis
41 its
42 some
43 mets
44 stem
45 ties
46 site
47 domes
48 demos
49 modes
50 motes
51 tomes
52 smote
53 mites
54 emits
55 smite
56 times
57 items
58 cites
59 modest

New Anagram Solver Application by James Pate Williams, Jr.
An anagram is a scrambled or jumbled word. It is a permutation of the letters in a word. There are six permutations of a three letter word such as “the” and are “the”, “teh”, “hte”, “het”, “eth”, and “eht”. The number of permutations of a word consisting of n letters is n!, for example, 4! = 4 * 3 * 2 * 1 = 4 * 3! = 24, 5! = 5 * 4! = 120, etc. I wrote a program to brute force solve anagrams using an English language dictionary consisting of 152,512 words, a hash table, and a permutation generator. The hash table is generated from the English language dictionary by the formula first character integer ASCII value squared + the second character integer ASCII value . The base hash table entry for the word “an” is 65 * 65 + 78 = 4,303. There will be collisions or words with the same hash code. In this case there is a list of words for each hash code value. The application can solve 12 character anagrams in less than one hour on my computer where 12! = 479,001,600. Some anagrams can represent more than one word so a list of potential anagrams is created. Some example executions of the C# application are illustrated below.




Multiple Precision Signed Integer Package by James Pate Williams, Jr.
I very recently created a multiple precision signed integer package in C++ using the standard library and a base of 10. I then implemented two integer factoring algorithms trial division and Pollard’s Rho method. Trial division uses all the prime numbers <= 10000 and there are 1229 such primes. Due to the choice of language and the exceedingly small base the resulting application is awfully slow when compared to a similar C# application. The multiple precision signed integer package is largely based on translation of the Pascal source code found in “Prime Numbers and Computer Methods for Factorization” by Hans Riesel. The test number is 2 ^ 72 – 1 which is a Mersenne composite integer. The output large integers start with the number of base 10 digits in the number. For comparison I have included the output from my C# Big Integer factorization program as a screen shot. Menu 0 Exit Application 1 Test of Package 2 Trial Division 3 Pollard Rho 2 n = 4722366482869645213695 Duration (min:sec.mil) = 00:08.784 n is composite, factors: 3 ^ 3 factor has 1 digits 5 factor has 1 digits 7 factor has 1 digits 13 factor has 2 digits 17 factor has 2 digits 19 factor has 2 digits 37 factor has 2 digits 73 factor has 2 digits 109 factor has 3 digits 241 factor has 3 digits 433 factor has 3 digits Large prime 5 3 8 7 3 7 Menu 0 Exit Application 1 Test of Package 2 Trial Division 3 Pollard Rho 3 n = 4722366482869645213695 n is composite, factors: 2 2 1 1 3 1 3 4 3 5 1 5 2 1 3 4 1 2 4 1 3 2 4 1 3 1 0 9 3 4 3 3 5 3 8 7 3 7 1 3 1 3 1 3 1 5 1 7 2 1 3 2 1 7 2 1 9 2 3 7 2 7 3 3 1 0 9 3 2 4 1 3 4 3 3 5 3 8 7 3 7 Duration (min:sec.mil) = 00:02.197
