Category: Memoirs of James Pate Williams Jr
Blog Entry © Tuesday 25, 2025, by James Pate Williams, Jr. Enumeration of the Tic-Tac-Toe Game Tree
/*
* Board.h
* Permutation
*
* Created by James Pate Williams, Jr. on 7/21/08.
* Modified on Monday 11/24/2025
* Copyright 2008 James Pate Williams, Jr. All rights reserved.
*
*/
#ifndef _Board_
#define _Board_
#include <fstream>
#include <vector>
class Board {
private:
char state[9];
std::vector<std::vector<char>> board;
public:
Board(void);
Board(const Board &board);
Board(const char b[3][3]);
Board(const std::vector<char> &v);
char GetState(int n) const;
void PrintBoard(int n) const;
void WriteBoard(std::ofstream &out) const;
friend bool operator == (const Board &b1, const Board &b2);
friend bool operator != (const Board &b1, const Board &b2);
friend bool Found(const Board &initial, const Board &board);
friend bool Win(const Board b, char winner[8]);
friend bool LegalBoard(
bool& legal, bool& won, char& whoWon, const Board b);
friend void PrintBoard(char board[3][3], int number);
static const char CharX, CharO, CharS;
};
#endif
/*
* Board.cpp
* Permutation
*
* Created by James Pate Williams, Jr. on 7/21/08.
* Copyright 2008 James Pate Williams, Jr. All rights reserved.
*
*/
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <vector>
#include "Board.h"
const char Board::CharO = 'o';
const char Board::CharX = 'x';
const char Board::CharS = '_';
Board::Board(void) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 9; i++)
state[i] = '\0';
}
Board::Board(const Board &b) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = b.state[3 * i + j];
}
Board::Board(const char b[3][3]) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = b[i][j];
}
Board::Board(const std::vector<char> &v) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = v[3LL * i + j];
}
char Board::GetState(int n) const {
return state[n];
}
void Board::PrintBoard(int n) const {
std::cout << n << std::endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
std::cout << state[3 * i + j];
std::cout << std::endl;
}
std::cout << std::endl;
std::cout << std::endl;
}
void Board::WriteBoard(std::ofstream &out) const {
for (int i = 0; i < 9; i++)
out << state[i];
out << std::endl;
}
bool operator == (const Board &b1, const Board &b2) {
int i, equal = 0;
for (i = 0; i < 9; i++)
if (b1.state[i] == b2.state[i])
equal++;
return equal == 9;
}
bool operator != (const Board &b1, const Board &b2) {
for (int i = 0; i < 9; i++)
if (b1.state[i] == b2.state[i])
return false;
return true;
}
bool Found(const Board &initial, const Board &board) {
// reflections
if (initial.state[0] == board.state[6] && initial.state[1] == board.state[7] &&
initial.state[2] == board.state[8] && initial.state[3] == board.state[3] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[5] &&
initial.state[6] == board.state[0] && initial.state[7] == board.state[1] &&
initial.state[8] == board.state[2])
return true;
if (initial.state[0] == board.state[2] && initial.state[1] == board.state[1] &&
initial.state[2] == board.state[0] && initial.state[3] == board.state[5] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
initial.state[6] == board.state[8] && initial.state[7] == board.state[7] &&
initial.state[8] == board.state[6])
return true;
if (initial.state[0] == board.state[0] && initial.state[1] == board.state[3] &&
initial.state[2] == board.state[6] && initial.state[3] == board.state[1] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
initial.state[6] == board.state[2] && initial.state[7] == board.state[5] &&
initial.state[8] == board.state[8])
return true;
if (initial.state[0] == board.state[8] && initial.state[1] == board.state[5] &&
initial.state[2] == board.state[2] && initial.state[3] == board.state[7] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
initial.state[6] == board.state[6] && initial.state[7] == board.state[3] &&
initial.state[8] == board.state[0])
return true;
// rotations
if (initial.state[0] == board.state[6] && initial.state[1] == board.state[3] &&
initial.state[2] == board.state[0] && initial.state[3] == board.state[7] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
initial.state[6] == board.state[8] && initial.state[7] == board.state[5] &&
initial.state[8] == board.state[2])
return true;
if (initial.state[0] == board.state[8] && initial.state[1] == board.state[7] &&
initial.state[2] == board.state[6] && initial.state[3] == board.state[5] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
initial.state[6] == board.state[2] && initial.state[7] == board.state[1] &&
initial.state[8] == board.state[0])
return true;
if (initial.state[0] == board.state[2] && initial.state[1] == board.state[5] &&
initial.state[2] == board.state[8] && initial.state[3] == board.state[1] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
initial.state[6] == board.state[0] && initial.state[7] == board.state[3] &&
initial.state[8] == board.state[6])
return true;
// equal
return initial == board;
}
bool Win(const Board b, char winner[8]) {
bool win = false;
for (int i = 0; i < 8; i++)
winner[i] = Board::CharS;
if (b.board[0][0] == b.board[0][1] && b.board[0][0] ==
b.board[0][2] && b.board[0][0] != Board::CharS) {
winner[0] = b.board[0][0];
win = true;
}
if (b.board[1][0] == b.board[1][1] && b.board[1][0] ==
b.board[1][2] && b.board[1][0] != Board::CharS) {
winner[1] = b.board[1][0];
win = true;
}
if (b.board[2][0] == b.board[2][1] && b.board[2][0] ==
b.board[2][2] && b.board[2][0] != Board::CharS) {
winner[2] = b.board[2][0];
win = true;
}
if (b.board[0][0] == b.board[1][0] && b.board[0][0] ==
b.board[2][0] && b.board[0][0] != Board::CharS) {
winner[3] = b.board[0][0];
win = true;
}
if (b.board[0][1] == b.board[1][1] && b.board[0][1] ==
b.board[2][1] && b.board[0][1] != Board::CharS) {
winner[4] = b.board[0][1];
win = true;
}
if (b.board[0][2] == b.board[1][2] && b.board[0][2] ==
b.board[2][2] && b.board[0][2] != Board::CharS) {
winner[5] = b.board[0][2];
win = true;
}
if (b.board[0][0] == b.board[1][1] && b.board[0][0] ==
b.board[2][2] && b.board[0][0] != Board::CharS) {
winner[6] = b.board[0][0];
win = true;
}
if (b.board[0][2] == b.board[1][1] && b.board[0][2] ==
b.board[2][0] && b.board[0][2] != Board::CharS) {
winner[7] = b.board[0][2];
win = true;
}
return win;
}
void PrintBoard(char board[3][3], int number) {
std::cout << "number = " << number << std::endl;
std::cout << std::endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
std::cout << board[i][j];
std:: cout << std::endl;
}
std::cout << std::endl;
}
bool LegalBoard(
bool &legal, bool &won, char &whoWon, const Board b) {
bool winO, winX;
char winner[8];
int countO = 0, countS = 0, countX = 0;
int i, j, oWins = 0, xWins = 0;
legal = won = false;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
if (b.board[i][j] == Board::CharO)
countO++;
else if (b.board[i][j] == Board::CharX)
countX++;
else if (b.board[i][j] == Board::CharS)
countS++;
}
}
if ((countX >= 3 || countO >= 3) && Win(b, winner)) {
for (i = 0; i < 8; i++) {
if (winner[i] == Board::CharX)
xWins++;
else if (winner[i] == Board::CharO)
oWins++;
}
winX = (xWins >= 1 && oWins == 0) &&
(countX <= 5 && countO <= 4 && countX == countO + 1);
winO = (xWins == 0 && oWins >= 1) &&
(countO <= 5 && countX <= 4 && countO == countX + 1);
legal = won = winX || winO;
if (won && winX)
whoWon = Board::CharX;
else if (won && winO)
whoWon = Board::CharO;
}
else
legal = (countX <= 5 && countO <= 4 && countX == countO + 1) ||
(countO <= 5 && countX <= 4 && countO == countX + 1);
return legal;
}
#define _WriteBV_
#include <algorithm>
#ifdef _WriteBV_
#include <fstream>
#endif
#include <iomanip>
#include <iostream>
#include <vector>
#include "Board.h"
static int Compare(const void *vPtr1, const void *vPtr2) {
char *cPtr1 = (char *) vPtr1;
char *cPtr2 = (char *) vPtr2;
return strcmp(cPtr1, cPtr2);
}
static void EnumerateTicTacToe(void) {
bool legal, won;
char b[3][3], whoWon;
char tree[3][3][3][3][3][3][3][3][3];
int i0, i1, i2, i3, i4, i5, i6, i7, i8;
int legals = 0, number = 0, wCount = 0;
int xCount = 0, oCount = 0;
int bvSize, i, j;
std::vector<Board> boardVector;
for (i0 = 0; i0 < 3; i0++) {
for (i1 = 0; i1 < 3; i1++) {
for (i2 = 0; i2 < 3; i2++) {
for (i3 = 0; i3 < 3; i3++) {
for (i4 = 0; i4 < 3; i4++) {
for (i5 = 0; i5 < 3; i5++) {
for (i6 = 0; i6 < 3; i6++) {
for (i7 = 0; i7 < 3; i7++) {
for (i8 = 0; i8 < 3; i8++) {
if (i0 == 0)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i0 == 1)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i0 == 2)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i1 == 0)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i1 == 1)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i1 == 2)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i2 == 0)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i2 == 1)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i2 == 2)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i3 == 0)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i3 == 1)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i3 == 2)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i4 == 0)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i4 == 1)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i4 == 2)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i5 == 0)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i5 == 1)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i5 == 2)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i6 == 0)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i6 == 1)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i6 == 2)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i7 == 0)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i7 == 1)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i7 == 2)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i8 == 0)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i8 == 1)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i8 == 2)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
Board bb(b);
if (LegalBoard(legal, won, whoWon, bb)) {
Board board(b);
legals++;
if (won) {
wCount++;
if (whoWon == Board::CharX)
xCount++;
else if (whoWon == Board::CharO)
oCount++;
}
boardVector.push_back(board);
}
number++;
}}}}}}}}}
for (i = 0; i < boardVector.size() - 1; i++)
for (j = i; j < boardVector.size(); j++)
if (Found(boardVector[i], boardVector[j]))
boardVector.erase(boardVector.begin() + j);
bvSize = (int)boardVector.size();
std::cout << std::setw(4) << "legal total = " << legals << std::endl;
std::cout << std::setw(4) << "xWins total = " << xCount << std::endl;
std::cout << std::setw(4) << "oWins total = " << xCount << std::endl;
std::cout << std::setw(4) << "oxWin total = " << xCount + oCount << std::endl;
std::cout << std::setw(4) << "unique size = " << boardVector.size();
std::cout << std::endl;
#ifdef _WriteBV_
std::cout << std::endl;
std::ofstream outFile("Tic TacToe Game Tree Enumeration.txt");
std::cout << std::endl;
for (i = 0; i < bvSize; i++) {
boardVector[i].PrintBoard(i + 1);
boardVector[i].WriteBoard(outFile);
}
#endif
}
int main (int argc, char * const argv[]) {
EnumerateTicTacToe();
return 0;
}
Blog Entry © Monday, November 24, 2025, by James Pate Williams, Jr., A* Informed Search Application to Solve the 15-Tile Puzzle
Blog Entry © Sunday, November 23, 2025, by James Pate Williams, Jr. Modification of My A* Informed Search Solver for the 8-Tile Puzzle
Blog Entry © Friday, November 21, 2025, by James Pate Williams, Jr., Win32 C/C++ Desktop GUI Solution of the 15-Tile Puzzle Using Iterative Deepening A* Informed Seach Algorithm
Blog Entry © Tuesday, November 18, 2025, by James Pate Williams, Jr. A New MP3 Entitled “Blunder-Full”
The MP3 was created using the digital audio workstation (DAW), SONAR Platinum, and the Universal Audio (UA) plugin UADx PolyMAX synthesizer. The number of beats per minute is 180. The synthesizer emulator patch is 2 Saws which utilizes two oscillators with sawtooth waves.
Blog Entry © Monday, November 17, 2025, by James Pate Williams, Jr. An Elitist Evolutionary Hill Climber to Solve the 8-Tile Puzzle
Blog Entry © Thursday, November 13, 2025, by James Pate Williams, Jr., A* Search to Solve the 8-Tile Puzzle
Blog Entry © Sunday, November 9, 2025, by James Pate Williams, Jr. Hydrogenic Wavefunctions, Radial Probability Functions, Distribution Functions, and First Moment Integrals
Blog Entry © Friday, October 31, 2025, by James Pate Williams, Jr. Quantum Mechanical Harmonic Oscillator Matrix Elements
// QMHOMatrixElements.cpp : Defines the entry point for the application.
//
#include "pch.h"
#include "framework.h"
#include "QMHOMatrixElements.h"
#include "Integration.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
WCHAR buffer[32768], line[128];
int n, m;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_QMHOMATRIXELEMENTS, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_QMHOMATRIXELEMENTS));
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex = { };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_QMHOMATRIXELEMENTS));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_QMHOMATRIXELEMENTS);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
static double Factorial(int n)
{
// n! = n ... 2 1
double factorial = 1.0;
for (int i = 2; i <= n; i++)
{
factorial *= i;
}
return factorial;
}
static double N(int n)
{
// normilization factor
double pi = 4.0 * atan(1.0);
double factor1 = sqrt(1.0 / pi);
double factor2 = 1.0 / (pow(2.0, n) * Factorial(n));
return sqrt(factor1 * factor2);
}
static double H(double xi, int n)
{
// Hermite polynomial
if (n == 1)
{
return 2.0 * xi;
}
else if (n == 2)
{
return 4.0 * xi * xi - 2.0;
}
else if (n == 3)
{
return xi * (8.0 * xi * xi - 12.0);
}
else if (n == 4)
{
return 16.0 * pow(xi, 4.0) - 48.0 * pow(xi, 2.0) + 12.0;
}
else if (n == 5)
{
return 32.0 * pow(xi, 5.0) - 160.0 * pow(xi, 3.0) +
120.0 * xi;
}
else if (n == 6)
{
return 64.0 * pow(xi, 6.0) - 480.0 * pow(xi, 4.0) +
720.0 * xi * xi - 120.0;
}
else if (n == 7)
{
return 128.0 * pow(xi, 7.0) - 1344.0 * pow(xi, 5.0) +
3360.0 * xi * xi * xi - 1680.0 * xi;
}
else if (n == 8)
{
return 256.0 * pow(xi, 8.0) - 3584.0 * pow(xi, 6.0) +
13440.0 * pow(xi, 4.0) - 13440.0 * xi * xi + 1680.0;
}
else if (n == 9)
{
return 512.0 * pow(xi, 9.0) - 9216.0 * pow(xi, 7.0) +
48384.0 * pow(xi, 5.0) - 80640.0 * xi * xi * xi + 30240.0 * xi;
}
else if (n == 10)
{
return 1024.0 * pow(xi, 10.0) - 23040.0 * pow(xi, 8.0) +
161280.0 * pow(xi, 6.0) - 403200.0 * pow(xi, 4.0) +
302400.0 * xi * xi - 30240.0;
}
else
{
return 0.0;
}
}
static double Psi(double xi, int n)
{
return N(n) * exp(-xi * xi / 2.0) * H(xi, n);
}
static double Dx(double xi)
{
return xi * Psi(xi, n) * Psi(xi, m);
}
static double Ex(double xi)
{
return xi * xi * Psi(xi, n) * Psi(xi, m);
}
static double Fx(double xi)
{
return pow(xi, 3.0) * Psi(xi, n) * Psi(xi, m);
}
static double Gx(double xi)
{
return pow(xi, 4.0) * Psi(xi, n) * Psi(xi, m);
}
#define IDC_COMPUTE_BUTTON 1010
#define IDC_CANCEL_BUTTON 1020
#define IDC_CLEAR_BUTTON 1030
#define IDC_EDIT_MULTILINE 1040
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HFONT hFont = nullptr;
static HWND hCombo1 = nullptr;
static HWND hCombo2 = nullptr;
static HWND hCombo3 = nullptr;
static HWND hEditMultiline = nullptr;
switch (message)
{
case WM_CREATE:
CreateWindowEx(0, L"STATIC", L"n:", WS_CHILD | WS_VISIBLE,
10, 10, 80, 20, hWnd, (HMENU)IDC_STATIC, hInst, NULL);
hCombo1 = CreateWindowEx(0, L"COMBOBOX", nullptr,
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST | WS_VSCROLL |
ES_AUTOVSCROLL, 120, 10, 120, 100, hWnd, nullptr, hInst, nullptr);
CreateWindowEx(0, L"STATIC", L"m:", WS_CHILD | WS_VISIBLE,
10, 40, 80, 20, hWnd, (HMENU)IDC_STATIC, hInst, NULL);
hCombo2 = CreateWindowEx(0, L"COMBOBOX", nullptr,
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST | WS_VSCROLL |
ES_AUTOVSCROLL, 120, 40, 120, 150, hWnd, nullptr, hInst, nullptr);
hEditMultiline = CreateWindowEx(
WS_EX_CLIENTEDGE, // Extended style for sunken border
TEXT("EDIT"), // Class name
TEXT(""), // Initial text (can be blank)
WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_AUTOHSCROLL |
ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | WS_HSCROLL | WS_VSCROLL,
250, 10, 600, 420, // Position and size
hWnd, // Parent window handle
(HMENU)IDC_EDIT_MULTILINE, // Unique control ID
hInst, // Application instance
NULL // Extra parameter
);
CreateWindowEx(0, L"BUTTON", L"Compute", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 80, 80, 30, hWnd, (HMENU)IDC_COMPUTE_BUTTON, hInst, NULL);
CreateWindowEx(0, L"BUTTON", L"Cancel", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 120, 80, 30, hWnd, (HMENU)IDC_CANCEL_BUTTON, hInst, NULL);
CreateWindowEx(0, L"BUTTON", L"Clear", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 160, 80, 30, hWnd, (HMENU)IDC_CLEAR_BUTTON, hInst, NULL);
hFont = CreateFont(16, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
UNICODE, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Courier New");
SendMessage(hCombo1, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hCombo2, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hEditMultiline, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"0");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"1");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"2");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"3");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"4");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"5");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"6");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"7");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"8");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"9");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"10");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"0");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"1");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"2");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"3");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"4");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"5");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"6");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"7");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"8");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"9");
SendMessage(hCombo3, CB_ADDSTRING, 0, (LPARAM)L"10");
SendMessage(hCombo1, CB_SETCURSEL, 0, 0);
SendMessage(hCombo2, CB_SETCURSEL, 0, 0);
//ShowWindow(hWnd, SW_SHOWMAXIMIZED);
buffer[0] = L'\0';
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDC_COMPUTE_BUTTON:
{
GetWindowText(hCombo1, line, 128);
std::wstring nStr(line);
n = stoi(nStr);
GetWindowText(hCombo2, line, 128);
std::wstring mStr(line);
m = stoi(mStr);
double x0 = -10.0, x1 = 10.0;
double integ1 = Integration::SimpsonsRule(1024, x0, x1, Dx);
double integ2 = Integration::SimpsonsRule(1024, x0, x1, Ex);
double integ3 = Integration::SimpsonsRule(1024, x0, x1, Fx);
double integ4 = Integration::SimpsonsRule(1024, x0, x1, Gx);
swprintf_s(line, L"n = %d\tm = %d\t(x^1) = %+lf\r\n", n, m, integ1);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^2) = %+lf\r\n", n, m, integ2);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^3) = %+lf\r\n", n, m, integ3);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^4) = %+lf\r\n", n, m, integ4);
wcscat_s(buffer, line);
SetWindowText(hEditMultiline, buffer);
break;
}
case IDC_CLEAR_BUTTON:
buffer[0] = '\0';
SetWindowText(hEditMultiline, buffer);
break;
case IDC_CANCEL_BUTTON:
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}