Blog Entry © Thursday, December 4, 2025, by James Pate Williams, Jr., Seven Methods to Solve the N-Queens Puzzle and Electron Scattering by a Hydrogen Atom

Blog Entry © Sunday, November 30, 2025, by James Pate Williams, Jr. and the Microsoft Artificially Intelligent Agent, the Copilot

Blog Entry © Saturday, November 28, 2025, by James Pate Williams, Jr. Fair Coin and Fair Dice Probabilities

Blog Entry © Tuesday 25, 2025, by James Pate Williams, Jr. Enumeration of the Tic-Tac-Toe Game Tree

/*
 *  Board.h
 *  Permutation
 *
 *  Created by James Pate Williams, Jr. on 7/21/08.
 *	Modified on Monday 11/24/2025 
 *  Copyright 2008 James Pate Williams, Jr. All rights reserved.
 *
 */

#ifndef _Board_
#define _Board_

#include <fstream>
#include <vector>

class Board {
	private:
		
		char state[9];
		std::vector<std::vector<char>> board;

	public:
		
		Board(void);
		Board(const Board &board);
		Board(const char b[3][3]);
		Board(const std::vector<char> &v);
		
		char GetState(int n) const;
		void PrintBoard(int n) const;
		void WriteBoard(std::ofstream &out) const;
		
		friend bool operator == (const Board &b1, const Board &b2);
		friend bool operator != (const Board &b1, const Board &b2);
		friend bool Found(const Board &initial, const Board &board);
		friend bool Win(const Board b, char winner[8]);
		friend bool LegalBoard(
			bool& legal, bool& won, char& whoWon, const Board b);
		friend void PrintBoard(char board[3][3], int number);
		
		static const char CharX, CharO, CharS;
};

#endif

/*
 *  Board.cpp
 *  Permutation
 *
 *  Created by James Pate Williams, Jr. on 7/21/08.
 *  Copyright 2008 James Pate Williams, Jr. All rights reserved.
 *
 */

#include <algorithm>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <vector>
#include "Board.h"

const char Board::CharO = 'o';
const char Board::CharX = 'x';
const char Board::CharS = '_';

Board::Board(void) {
	board.resize(3, std::vector<char>(3));
	for (int i = 0; i < 9; i++)
		state[i] = '\0';
}

Board::Board(const Board &b) {
	board.resize(3, std::vector<char>(3));
	for (int i = 0; i < 3; i++)
		for (int j = 0; j < 3; j++)
			state[3 * i + j] = board[i][j] = b.state[3 * i + j];
}

Board::Board(const char b[3][3]) {
	board.resize(3, std::vector<char>(3));
	for (int i = 0; i < 3; i++)
		for (int j = 0; j < 3; j++)
			state[3 * i + j] = board[i][j] = b[i][j];
}

Board::Board(const std::vector<char> &v) {
	board.resize(3, std::vector<char>(3));
	for (int i = 0; i < 3; i++)
		for (int j = 0; j < 3; j++)
			state[3 * i + j] = board[i][j] = v[3LL * i + j];
}

char Board::GetState(int n) const {
	return state[n];
}

void Board::PrintBoard(int n) const  {
	std::cout << n << std::endl;
	
	for (int i = 0; i < 3; i++) {
	
		for (int j = 0; j < 3; j++)
			std::cout << state[3 * i + j];
				
		std::cout << std::endl;
	}
	
	std::cout << std::endl;
	std::cout << std::endl;
}

void Board::WriteBoard(std::ofstream &out) const {
	for (int i = 0; i < 9; i++) 
		out << state[i];
				
	out << std::endl;
}

bool operator == (const Board &b1, const Board &b2) {
	int i, equal = 0;
	
	for (i = 0; i < 9; i++)
		if (b1.state[i] == b2.state[i])
			equal++;

	return equal == 9;
}

bool operator != (const Board &b1, const Board &b2) {
	for (int i = 0; i < 9; i++)
		if (b1.state[i] == b2.state[i])
			return false;
	
	return true;
}

bool Found(const Board &initial, const Board &board) {

	// reflections
	
	if (initial.state[0] == board.state[6] && initial.state[1] == board.state[7] &&
		initial.state[2] == board.state[8] && initial.state[3] == board.state[3] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[5] &&
		initial.state[6] == board.state[0] && initial.state[7] == board.state[1] &&
		initial.state[8] == board.state[2])
		return true;
		
	if (initial.state[0] == board.state[2] && initial.state[1] == board.state[1] &&
		initial.state[2] == board.state[0] && initial.state[3] == board.state[5] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
		initial.state[6] == board.state[8] && initial.state[7] == board.state[7] &&
		initial.state[8] == board.state[6])
		return true;
	
	if (initial.state[0] == board.state[0] && initial.state[1] == board.state[3] &&
		initial.state[2] == board.state[6] && initial.state[3] == board.state[1] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
		initial.state[6] == board.state[2] && initial.state[7] == board.state[5] &&
		initial.state[8] == board.state[8])
		return true;

	if (initial.state[0] == board.state[8] && initial.state[1] == board.state[5] &&
		initial.state[2] == board.state[2] && initial.state[3] == board.state[7] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
		initial.state[6] == board.state[6] && initial.state[7] == board.state[3] &&
		initial.state[8] == board.state[0])
		return true;

	// rotations
	
	if (initial.state[0] == board.state[6] && initial.state[1] == board.state[3] &&
		initial.state[2] == board.state[0] && initial.state[3] == board.state[7] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
		initial.state[6] == board.state[8] && initial.state[7] == board.state[5] &&
		initial.state[8] == board.state[2])
		return true;
			
	if (initial.state[0] == board.state[8] && initial.state[1] == board.state[7] &&
		initial.state[2] == board.state[6] && initial.state[3] == board.state[5] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
		initial.state[6] == board.state[2] && initial.state[7] == board.state[1] &&
		initial.state[8] == board.state[0])
		return true;
	
	if (initial.state[0] == board.state[2] && initial.state[1] == board.state[5] &&
		initial.state[2] == board.state[8] && initial.state[3] == board.state[1] &&
		initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
		initial.state[6] == board.state[0] && initial.state[7] == board.state[3] &&
		initial.state[8] == board.state[6])
		return true;
			
	// equal

	return initial == board;
}

bool Win(const Board b, char winner[8]) {
	bool win = false;
	
	for (int i = 0; i < 8; i++)
		winner[i] = Board::CharS;

	if (b.board[0][0] == b.board[0][1] && b.board[0][0] == 
		b.board[0][2] && b.board[0][0] != Board::CharS) {
		winner[0] = b.board[0][0];
		win = true;
	}
	
	if (b.board[1][0] == b.board[1][1] && b.board[1][0] ==
		b.board[1][2] && b.board[1][0] != Board::CharS)  {
		winner[1] = b.board[1][0];
		win = true;
	}
	
	if (b.board[2][0] == b.board[2][1] && b.board[2][0] == 
		b.board[2][2] && b.board[2][0] != Board::CharS)  {
		winner[2] = b.board[2][0];
		win = true;
	}
	
	if (b.board[0][0] == b.board[1][0] && b.board[0][0] == 
		b.board[2][0] && b.board[0][0] != Board::CharS)  {
		winner[3] = b.board[0][0];
		win = true;
	}
	
	if (b.board[0][1] == b.board[1][1] && b.board[0][1] == 
		b.board[2][1] && b.board[0][1] != Board::CharS)  {
		winner[4] = b.board[0][1];
		win = true;
	}
	
	if (b.board[0][2] == b.board[1][2] && b.board[0][2] == 
		b.board[2][2] && b.board[0][2] != Board::CharS)  {
		winner[5] = b.board[0][2];
		win = true;
	}
	
	if (b.board[0][0] == b.board[1][1] && b.board[0][0] == 
		b.board[2][2] && b.board[0][0] != Board::CharS)  {
		winner[6] = b.board[0][0];
		win = true;
	}                
	
	if (b.board[0][2] == b.board[1][1] && b.board[0][2] == 
		b.board[2][0] && b.board[0][2] != Board::CharS)  {
		winner[7] = b.board[0][2];
		win = true;
	}

	return win;
}
	
void PrintBoard(char board[3][3], int number) {
	
	std::cout << "number = " << number << std::endl;
	std::cout << std::endl;

	for (int i = 0; i < 3; i++) {
	
		for (int j = 0; j < 3; j++)
			std::cout << board[i][j];
		
		std:: cout << std::endl;
	}

	std::cout << std::endl;
}

bool LegalBoard(
	bool &legal, bool &won, char &whoWon, const Board b) {
	bool winO, winX;
	char winner[8];
	int countO = 0, countS = 0, countX = 0;
	int i, j, oWins = 0, xWins = 0;
	
	legal = won = false;
	
	for (i = 0; i < 3; i++) {
	
		for (j = 0; j < 3; j++) {
			if (b.board[i][j] == Board::CharO)
				countO++;
			else if (b.board[i][j] == Board::CharX)
				countX++;
			else if (b.board[i][j] == Board::CharS)
				countS++;
		}
	}

	if ((countX >= 3 || countO >= 3) && Win(b, winner)) {
	
		for (i = 0; i < 8; i++) {
			if (winner[i] == Board::CharX)
				xWins++;
			else if (winner[i] == Board::CharO)
				oWins++;
		}
		
		winX = (xWins  >= 1 && oWins == 0) && 
			   (countX <= 5 && countO <= 4 && countX == countO + 1);
		
		winO = (xWins  == 0 && oWins >= 1) &&
			   (countO <= 5 && countX <= 4 && countO == countX + 1);
		
		legal = won = winX || winO;

		if (won && winX)
			whoWon = Board::CharX;
		else if (won && winO)
			whoWon = Board::CharO;
	}
	else
		legal = (countX <= 5 && countO <= 4 && countX == countO + 1) ||
			    (countO <= 5 && countX <= 4 && countO == countX + 1);
			  
	return legal;
}

#define _WriteBV_
#include <algorithm>

#ifdef _WriteBV_
#include <fstream>
#endif

#include <iomanip>
#include <iostream>
#include <vector>
#include "Board.h"

static int Compare(const void *vPtr1, const void *vPtr2) {
	char *cPtr1 = (char *) vPtr1;
	char *cPtr2 = (char *) vPtr2;

	return strcmp(cPtr1, cPtr2);
}

static void EnumerateTicTacToe(void) {
	bool legal, won;
	char b[3][3], whoWon;
	char tree[3][3][3][3][3][3][3][3][3];
	int i0, i1, i2, i3, i4, i5, i6, i7, i8;
	int legals = 0, number = 0, wCount = 0;
	int xCount = 0, oCount = 0;
	int bvSize, i, j;

	std::vector<Board> boardVector;
	
	for (i0 = 0; i0 < 3; i0++) {
	for (i1 = 0; i1 < 3; i1++) {
	for (i2 = 0; i2 < 3; i2++) {
	for (i3 = 0; i3 < 3; i3++) {
	for (i4 = 0; i4 < 3; i4++) {
	for (i5 = 0; i5 < 3; i5++) {
	for (i6 = 0; i6 < 3; i6++) {
	for (i7 = 0; i7 < 3; i7++) {
	for (i8 = 0; i8 < 3; i8++) {
		if (i0 == 0)
			b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i0 == 1)
			b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i0 == 2)
			b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
				
		if (i1 == 0)
			b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i1 == 1)
			b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i1 == 2)
			b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;

		if (i2 == 0)
			b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i2 == 1)
			b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i2 == 2)
			b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;

		if (i3 == 0)
			b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i3 == 1)
			b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i3 == 2)
			b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;

		if (i4 == 0)
			b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i4 == 1)
			b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i4 == 2)
			b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
			
		if (i5 == 0)
			b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i5 == 1)
			b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i5 == 2)
			b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
			
		if (i6 == 0)
			b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i6 == 1)
			b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i6 == 2)
			b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
			
		if (i7 == 0)
			b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i7 == 1)
			b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i7 == 2)
			b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
			
		if (i8 == 0)
			b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
		else if (i8 == 1)
			b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
		else if (i8 == 2)
			b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
		
		Board bb(b);

		if (LegalBoard(legal, won, whoWon, bb)) {
			Board board(b);

			legals++;
		
			if (won) {
				wCount++;
				
				if (whoWon == Board::CharX)
					xCount++;
				else if (whoWon == Board::CharO)
					oCount++;
			}
			
			boardVector.push_back(board);
		}
		
		number++;

	}}}}}}}}}

	for (i = 0; i < boardVector.size() - 1; i++)
		for (j = i; j < boardVector.size(); j++)
			if (Found(boardVector[i], boardVector[j]))
				boardVector.erase(boardVector.begin() + j);

	bvSize = (int)boardVector.size();
	std::cout << std::setw(4) << "legal total = " << legals << std::endl;
	std::cout << std::setw(4) << "xWins total = " << xCount << std::endl;
	std::cout << std::setw(4) << "oWins total = " << xCount << std::endl;
	std::cout << std::setw(4) << "oxWin total = " << xCount + oCount << std::endl;
	std::cout << std::setw(4) << "unique size = " << boardVector.size();
	std::cout << std::endl;
	
#ifdef _WriteBV_
 
	std::cout << std::endl;
	std::ofstream outFile("Tic TacToe Game Tree Enumeration.txt");
	std::cout << std::endl;
	
	for (i = 0; i < bvSize; i++) {
		boardVector[i].PrintBoard(i + 1);
		boardVector[i].WriteBoard(outFile);
	}

#endif
}

int main (int argc, char * const argv[]) {
	EnumerateTicTacToe();
    return 0;
}

Blog Entry © Monday, November 24, 2025, by James Pate Williams, Jr., A* Informed Search Application to Solve the 15-Tile Puzzle

Blog Entry © Sunday, November 23, 2025, by James Pate Williams, Jr. Modification of My A* Informed Search Solver for the 8-Tile Puzzle

Blog Entry © Friday, November 21, 2025, by James Pate Williams, Jr., Win32 C/C++ Desktop GUI Solution of the 15-Tile Puzzle Using Iterative Deepening A* Informed Seach Algorithm

Blog Entry © Monday, November 17, 2025, by James Pate Williams, Jr. An Elitist Evolutionary Hill Climber to Solve the 8-Tile Puzzle

Some General Relativity Mathematics by James Pate Williams, Jr. (c) July 13, 2025

// SomeRelativityMath.cpp : Defines the entry point for the application.
// https://arxiv.org/pdf/2506.09946

#include "pch.h"
#include "framework.h"
#include "SomeRelativityMath.h"
#include <stdio.h>
#include <vector>

#define MAX_LOADSTRING 100

typedef struct tagPoint2d
{
    double x, y;
} POINT2D, * PPOINT2D;

// Global Variables:
HINSTANCE hInst;                                // current instance
WCHAR szTitle[MAX_LOADSTRING];                  // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING];            // the main window class name
char text[8192];
std::vector<POINT2D> points1, points2;
std::vector<POINT2D> points3, points4;

// Forward declarations of functions included in this code module:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK    DrawGraph(HWND, UINT, WPARAM, LPARAM);

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
                     _In_opt_ HINSTANCE hPrevInstance,
                     _In_ LPWSTR    lpCmdLine,
                     _In_ int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // TODO: Place code here.

    // Initialize global strings
    LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadStringW(hInstance, IDC_SOMERELATIVITYMATH, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);

    // Perform application initialization:
    if (!InitInstance (hInstance, nCmdShow))
    {
        return FALSE;
    }

    HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SOMERELATIVITYMATH));

    MSG msg;

    // Main message loop:
    while (GetMessage(&msg, nullptr, 0, 0))
    {
        if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    }

    return (int) msg.wParam;
}

//
//  FUNCTION: MyRegisterClass()
//
//  PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
    WNDCLASSEXW wcex = { 0 };

    wcex.cbSize = sizeof(WNDCLASSEX);

    wcex.style          = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = WndProc;
    wcex.cbClsExtra     = 0;
    wcex.cbWndExtra     = 0;
    wcex.hInstance      = hInstance;
    wcex.hIcon          = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SOMERELATIVITYMATH));
    wcex.hCursor        = LoadCursor(nullptr, IDC_ARROW);
    wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName   = MAKEINTRESOURCEW(IDC_SOMERELATIVITYMATH);
    wcex.lpszClassName  = szWindowClass;
    wcex.hIconSm        = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

    return RegisterClassExW(&wcex);
}

//
//   FUNCTION: InitInstance(HINSTANCE, int)
//
//   PURPOSE: Saves instance handle and creates main window
//
//   COMMENTS:
//
//        In this function, we save the instance handle in a global variable and
//        create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   hInst = hInstance; // Store instance handle in our global variable

   HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);

   if (!hWnd)
   {
      return FALSE;
   }

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

static void FindMinMax(
    double& xMin, double& xMax,
    double& yMin, double& yMax)
{
    // uses global 2D double points structure

    xMin = yMin = DBL_MAX;
    xMax = yMax = DBL_MIN;

    for (size_t i = 0; i < points1.size(); i++)
    {
        POINT2D pt = points1[i];
        double x = pt.x;
        double y = pt.y;

        if (x < xMin)
            xMin = x;
        if (x > xMax)
            xMax = x;
        if (y < yMin)
            yMin = y;
        if (y > yMax)
            yMax = y;
    }

    for (size_t i = 0; i < points2.size(); i++)
    {
        POINT2D pt = points2[i];
        double x = pt.x;
        double y = pt.y;

        if (x < xMin)
            xMin = x;
        if (x > xMax)
            xMax = x;
        if (y < yMin)
            yMin = y;
        if (y > yMax)
            yMax = y;
    }

    for (size_t i = 0; i < points3.size(); i++)
    {
        POINT2D pt = points3[i];
        double x = pt.x;
        double y = pt.y;

        if (x < xMin)
            xMin = x;
        if (x > xMax)
            xMax = x;
        if (y < yMin)
            yMin = y;
        if (y > yMax)
            yMax = y;
    }

    for (size_t i = 0; i < points4.size(); i++)
    {
        POINT2D pt = points4[i];
        double x = pt.x;
        double y = pt.y;

        if (x < xMin)
            xMin = x;
        if (x > xMax)
            xMax = x;
        if (y < yMin)
            yMin = y;
        if (y > yMax)
            yMax = y;
    }
}

static void DrawFormattedText(HDC hdc, char text[], RECT rect)
{
    // Draw the text with formatting options
    DrawTextA(hdc, text, -1, &rect, DT_SINGLELINE | DT_NOCLIP);
}

//
//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  PURPOSE: Processes messages for the main window.
//
//  WM_COMMAND  - process the application menu
//  WM_PAINT    - Paint the main window
//  WM_DESTROY  - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)
    {
    case WM_CREATE:
    {
        double P1 = 0, P2 = 0, P3 = 0, P4 = 0;
        int numberPts = 1024;
        double x0 = 1, h = 0.5 / numberPts, x = x0;

        points1.resize(numberPts);
        points2.resize(numberPts);
        points3.resize(numberPts);
        points4.resize(numberPts);

        for (int i = 0; i < numberPts; i++)
        {
            P1 = x + 1.0;
            P2 = 3.0 * x * x + 4.0 * x + 2.0;
            P3 = 15.0 * x * x * x + 16.0 * x * x + 6.0 * x;
            P4 = 105.0 * x * x * x * x + 156.0 * x * x * x +
                94.0 * x * x + 24.0 * x;
            POINT2D pt = { 0 };
            pt.x = x;
            pt.y = log(P1);
            points1[i] = pt;
            pt.y = log(P2);
            points2[i] = pt;
            pt.y = log(P3);
            points3[i] = pt;
            pt.y = log(P4);
            points4[i] = pt;
            x += h;
        }
        break;
    }
    case WM_COMMAND:
        {
            int wmId = LOWORD(wParam);
            // Parse the menu selections:
            switch (wmId)
            {
            case IDM_ABOUT:
                DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
                break;
            case IDM_EXIT:
                DestroyWindow(hWnd);
                break;
            default:
                return DefWindowProc(hWnd, message, wParam, lParam);
            }
        }
        break;
    case WM_PAINT:
    {
        double h = 0, pi = 0, plm = 0, theta = 0;
        double xMax = 0, xMin = 0, yMax = 0, yMin = 0;
        FindMinMax(xMin, xMax, yMin, yMax);
        float xSpan = (float)(xMax - xMin);
        float ySpan = (float)(yMax - yMin);
        RECT rect = { };
        GetClientRect(hWnd, &rect);
        float width = (float)(rect.right - rect.left + 1);
        float height = (float)(rect.bottom - rect.top - 32 + 1);
        float sx0 = 2.0f * width / 16.0f;
        float sx1 = 14.0f * width / 16.0f;
        float sy0 = 2.0f * height / 16.0f;
        float sy1 = 14.0f * height / 16.0f;
        float deltaX = xSpan / 8.0f;
        float deltaY = ySpan / 8.0f;
        float xSlope = (sx1 - sx0) / xSpan;
        float xInter = (float)(sx0 - xSlope * xMin);
        float ySlope = (sy0 - sy1) / ySpan;
        float yInter = (float)(sy0 - ySlope * yMax);
        float px = 0, py = 0, sx = 0, sy = 0;
        PAINTSTRUCT ps;
        POINT wPt = { };
        HDC hdc = BeginPaint(hWnd, &ps);
        int i = 0;
        float x = (float)xMin;
        float y = (float)yMax;
        px = x;
        py = y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        MoveToEx(hdc, (int)sx, (int)sy0, &wPt);
        char buffer[128] = { };

        while (i <= 8)
        {
            sx = xSlope * x + xInter;
            wPt.x = wPt.y = 0;
            MoveToEx(hdc, (int)sx, (int)sy0, &wPt);
            LineTo(hdc, (int)sx, (int)sy1);

            sprintf_s(buffer, "%3.2f", x);
            SIZE size = { };
            GetTextExtentPoint32A(
                hdc,
                buffer,
                strlen(buffer),
                &size);
            RECT textRect = { };
            textRect.left = (long)(sx - size.cx / 2.0f);
            textRect.right = (long)(sx + size.cx / 2.0f);
            textRect.top = (long)sy1;
            textRect.bottom = (long)(sy1 + size.cy / 2.0f);
            DrawFormattedText(hdc, buffer, textRect);
            x += deltaX;
            i++;
        }

        i = 0;
        y = (float)yMin;

        while (i <= 8)
        {
            sy = ySlope * y + yInter;
            wPt.x = wPt.y = 0;
            MoveToEx(hdc, (int)sx0, (int)sy, &wPt);
            LineTo(hdc, (int)sx, (int)sy);

            if (i != 0)
            {
                sprintf_s(buffer, "%3.1f", y);
                SIZE size = { };
                GetTextExtentPoint32A(
                    hdc,
                    buffer,
                    strlen(buffer),
                    &size);
                RECT textRect = { };
                textRect.left = (long)(sx0 - size.cx - size.cx / 5.0f);
                textRect.right = (long)(sx0 - size.cx / 2.0f);
                textRect.top = (long)(sy - size.cy / 2.0f);
                textRect.bottom = (long)(sy + size.cy / 2.0f);
                DrawFormattedText(hdc, buffer, textRect);
            }

            y += deltaY;
            i++;
        }

        HGDIOBJ rPenNew = NULL;
        HGDIOBJ hPenOld = NULL;
        rPenNew = CreatePen(PS_SOLID, 2, RGB(255, 0, 0));
        hPenOld = SelectObject(hdc, rPenNew);

        px = (float)points1[0].x;
        py = (float)points1[0].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points1.size(); j++)
        {
            px = (float)points1[j].x;
            py = (float)points1[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(rPenNew);

        HGDIOBJ gPenNew = CreatePen(PS_SOLID, 2, RGB(0, 255, 0));
        hPenOld = SelectObject(hdc, gPenNew);

        px = (float)points2[0].x;
        py = (float)points2[0].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points2.size(); j++)
        {
            px = (float)points2[j].x;
            py = (float)points2[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(gPenNew);

        HGDIOBJ bPenNew = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
        hPenOld = SelectObject(hdc, bPenNew);

        px = (float)points3[0].x;
        py = (float)points3[0].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points3.size(); j++)
        {
            px = (float)points3[j].x;
            py = (float)points3[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(bPenNew);

        HGDIOBJ pPenNew = CreatePen(PS_SOLID, 2, RGB(128, 0, 128));
        hPenOld = SelectObject(hdc, pPenNew);

        px = (float)points4[0].x;
        py = (float)points4[0].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points4.size(); j++)
        {
            px = (float)points4[j].x;
            py = (float)points4[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(pPenNew);

        EndPaint(hWnd, &ps);
    }
    break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(lParam);
    switch (message)
    {
    case WM_INITDIALOG:
        return (INT_PTR)TRUE;

    case WM_COMMAND:
        if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
        {
            EndDialog(hDlg, LOWORD(wParam));
            return (INT_PTR)TRUE;
        }
        break;
    }
    return (INT_PTR)FALSE;
}

static INT_PTR CALLBACK DrawGraph(
    HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(lParam);
    char line[256] = { };
    switch (message)
    {
    case WM_INITDIALOG:
        GetWindowTextA(hDlg, line, 256);
        strcat_s(text, 8192, " ");
        strcat_s(text, 8192, line);
        SetWindowTextA(hDlg, text);
        return (INT_PTR)TRUE;

    case WM_COMMAND:
        if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
        {
            EndDialog(hDlg, LOWORD(wParam));
            return (INT_PTR)TRUE;
        }
        break;
    case WM_PAINT:
        double h = 0, pi = 0, plm = 0, theta = 0;
        double xMax = 0, xMin = 0, yMax = 0, yMin = 0;
        FindMinMax(xMin, xMax, yMin, yMax);
        float xSpan = (float)(xMax - xMin);
        float ySpan = (float)(yMax - yMin);
        RECT rect = { };
        GetClientRect(hDlg, &rect);
        float width = (float)(rect.right - rect.left + 1);
        float height = (float)(rect.bottom - rect.top - 32 + 1);
        float sx0 = 2.0f * width / 16.0f;
        float sx1 = 14.0f * width / 16.0f;
        float sy0 = 2.0f * height / 16.0f;
        float sy1 = 14.0f * height / 16.0f;
        float deltaX = xSpan / 8.0f;
        float deltaY = ySpan / 8.0f;
        float xSlope = (sx1 - sx0) / xSpan;
        float xInter = (float)(sx0 - xSlope * xMin);
        float ySlope = (sy0 - sy1) / ySpan;
        float yInter = (float)(sy0 - ySlope * yMax);
        float px = 0, py = 0, sx = 0, sy = 0;
        PAINTSTRUCT ps;
        POINT wPt = { };
        HDC hdc = BeginPaint(hDlg, &ps);
        int i = 0;
        float x = (float)xMin;
        float y = (float)yMax;
        px = x;
        py = y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        MoveToEx(hdc, (int)sx, (int)sy0, &wPt);
        char buffer[128] = { };

        while (i <= 8)
        {
            sx = xSlope * x + xInter;
            wPt.x = wPt.y = 0;
            MoveToEx(hdc, (int)sx, (int)sy0, &wPt);
            LineTo(hdc, (int)sx, (int)sy1);

            sprintf_s(buffer, "%3.0f", x);
            SIZE size = { };
            GetTextExtentPoint32A(
                hdc,
                buffer,
                strlen(buffer),
                &size);
            RECT textRect = { };
            textRect.left = (long)(sx - size.cx / 2.0f);
            textRect.right = (long)(sx + size.cx / 2.0f);
            textRect.top = (long)sy1;
            textRect.bottom = (long)(sy1 + size.cy / 2.0f);
            DrawFormattedText(hdc, buffer, textRect);
            x += deltaX;
            i++;
        }

        i = 0;
        y = (float)yMin;

        while (i <= 8)
        {
            sy = ySlope * y + yInter;
            wPt.x = wPt.y = 0;
            MoveToEx(hdc, (int)sx0, (int)sy, &wPt);
            LineTo(hdc, (int)sx, (int)sy);

            if (i != 0)
            {
                sprintf_s(buffer, "%3.0f", y);
                SIZE size = { };
                GetTextExtentPoint32A(
                    hdc,
                    buffer,
                    strlen(buffer),
                    &size);
                RECT textRect = { };
                textRect.left = (long)(sx0 - size.cx - size.cx / 5.0f);
                textRect.right = (long)(sx0 - size.cx / 2.0f);
                textRect.top = (long)(sy - size.cy / 2.0f);
                textRect.bottom = (long)(sy + size.cy / 2.0f);
                DrawFormattedText(hdc, buffer, textRect);
            }

            y += deltaY;
            i++;
        }

        HGDIOBJ rPenNew = NULL;
        HGDIOBJ hPenOld = NULL;
        rPenNew = CreatePen(PS_SOLID, 2, RGB(255, 0, 0));
        hPenOld = SelectObject(hdc, rPenNew);

        px = (float)points1[1].x;
        py = (float)points1[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points1.size(); j++)
        {
            px = (float)points1[j].x;
            py = (float)points1[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(rPenNew);

        px = (float)points2[1].x;
        py = (float)points2[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        HGDIOBJ gPenNew = CreatePen(PS_SOLID, 2, RGB(0, 255, 0));
        hPenOld = SelectObject(hdc, gPenNew);
        px = (float)points2[1].x;
        py = (float)points2[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points2.size(); j++)
        {
            px = (float)points2[j].x;
            py = (float)points2[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(gPenNew);

        px = (float)points3[1].x;
        py = (float)points3[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        HGDIOBJ bPenNew = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
        hPenOld = SelectObject(hdc, bPenNew);
        px = (float)points3[1].x;
        py = (float)points3[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points3.size(); j++)
        {
            px = (float)points3[j].x;
            py = (float)points3[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(bPenNew);

        px = (float)points4[1].x;
        py = (float)points4[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        HGDIOBJ tPenNew = CreatePen(PS_SOLID, 2, RGB(128, 0, 128));
        hPenOld = SelectObject(hdc, tPenNew);
        px = (float)points4[1].x;
        py = (float)points4[1].y;
        sx = xSlope * px + xInter;
        sy = ySlope * py + yInter;
        wPt.x = wPt.y = 0;
        MoveToEx(hdc, (int)sx, (int)sy, &wPt);

        for (size_t j = 1; j < points4.size(); j++)
        {
            px = (float)points4[j].x;
            py = (float)points4[j].y;
            sx = xSlope * px + xInter;
            sy = ySlope * py + yInter;
            LineTo(hdc, (int)sx, (int)sy);
        }

        SelectObject(hdc, hPenOld);
        DeleteObject(tPenNew);

        EndPaint(hDlg, &ps);
        return (INT_PTR)FALSE;
        break;
    }

    return (INT_PTR)FALSE;
}