Blog Entry Monday, June 24, 2024 (c) James Pate Williams, Jr. Computing Binomial Coefficients and Pascal’s Triangle in the C Language

Enter n (<= 18) below:
5

Enter k (<= 18) below:
0

1 1

Enter n (<= 18) below:
5

Enter k (<= 18) below:
1

5 5

Enter n (<= 18) below:
5

Enter k (<= 18) below:
2

10 10

Enter n (<= 18) below:
0
Enter n (<= 18) below:
0

Pascal's Triangle:

1
1 1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 10 5 1
1 6 15 20 15 6 1
1 7 21 35 35 21 7 1
1 8 28 56 70 56 28 8 1
1 9 36 84 126 126 84 36 9 1
1 10 45 120 210 252 210 120 45 10 1
1 11 55 165 330 462 462 330 165 55 11 1
1 12 66 220 495 792 924 792 495 220 66 12 1
1 13 78 286 715 1287 1716 1716 1287 715 286 78 13 1
1 14 91 364 1001 2002 3003 3432 3003 2002 1001 364 91 14 1
1 15 105 455 1365 3003 5005 6435 6435 5005 3003 1365 455 105 15 1
1 16 120 560 1820 4368 8008 11440 12870 11440 8008 4368 1820 560 120 16 1
1 17 136 680 2380 6188 12376 19448 24310 24310 19448 12376 6188 2380 680 136 17 1
1 18 153 816 3060 8568 18564 31824 43758 48620 43758 31824 18564 8568 3060 816 153 18 1

C:\Users\james\source\repos\BinomialCoefficeint\Debug\BinomialCoefficeint.exe (process 40028) exited with code 0.
Press any key to close this window . . .
// BinomialCoefficient.c (c) Monday, June 24, 2024
// by James Pate Williams, Jr. BA, BS, MSwE, PhD

#include <stdio.h>
#include <stdlib.h>
typedef long long ll;

ll** Binomial(ll n)
{
    ll** C = (ll**)calloc(n + 1, sizeof(ll*));

    if (C == NULL)
        exit(-1);

    for (int i = 0; i < n + 1; i++)
    {
        C[i] = (ll*)calloc(n + 1, sizeof(ll));

        if (C[i] == NULL)
            exit(-1);
    }

    if (n >= 0)
    {
        C[0][0] = 1;
    }

    if (n >= 1)
    {
        C[1][0] = 1;
        C[1][1] = 1;
    }

    if (n >= 2)
    {
        for (int i = 2; i <= n; i++)
        {
            for (int j = 2; j <= n; j++)
            {
                C[i][j] = C[i - 1][j - 1] + C[i - 1][j];
            }
        }
    }

    return C;
}

ll Factorial(ll n)
{
    ll fact = 1;

    if (n > 1)
    {
        for (int i = 2; i <= n; i++)
            fact = i * fact;
    }

    return fact;
}

ll BC(ll n, ll k)
{
    return Factorial(n) / (Factorial(n - k) * Factorial(k));
}

int main()
{
    int i = 0, j = 0;
    ll** C = Binomial(20);

    while (1)
    {
        char buffer[256] = { '\0' };
        
        printf_s("Enter n (<= 18) below:\n");
        scanf_s("%s", buffer, sizeof(buffer));
        printf_s("\n");

        ll n = atoll(buffer);

        if (n == 0)
            break;

        printf_s("Enter k (<= 18) below:\n");
        scanf_s("%s", buffer, sizeof(buffer));
        printf_s("\n");

        ll k = atoll(buffer);
                
        printf_s("%lld\t%lld\n\n", C[n + 2][k + 2], BC(n, k));
    }

    printf_s("Pascal's Triangle:\n\n");

    for (i = 2; i <= 20; i++)
    {
        for (j = 2; j <= 20; j++)
            if (C[i][j] != 0)
                printf_s("%5lld ", C[i][j]);

        printf_s("\n");
    }

    for (i = 0; i <= 20; i++)
        free(C[i]);

    free(C);
}

Blog Entry Sunday, June 23, 2024 (c) James Pate Williams, Jr.

The object of this C Win32 application is to find a multiple of 9 with its digits summing to a multiple of 9 also. The first column below is a multiple of 9 whose digits sum to 9 also. The second column is the sum of digits found in the column one number. The last column is the first column divided by 9.

Enter PRNG seed:
1
Enter number of bits (4 to 16):
4
9 9 1
Enter number of bits (4 to 16):
5
27 9 3
Enter number of bits (4 to 16):
6
45 9 5
Enter number of bits (4 to 16):
7
117 9 13
Enter number of bits (4 to 16):
8
252 9 28
Enter number of bits (4 to 16):
0

C:\Users\james\source\repos\CProductOf9Console\Debug\CProductOf9Console.exe (process 23280) exited with code 0.
Press any key to close this window . . .
Enter PRNG seed:
1
Enter number of bits (4 to 16):
9
369 18 41
Enter number of bits (4 to 16):
10
846 18 94
Enter number of bits (4 to 16):
11
1080 9 120
Enter number of bits (4 to 16):
12
3015 9 335
Enter number of bits (4 to 16):
13
5040 9 560
Enter number of bits (4 to 16):
14
10350 9 1150
Enter number of bits (4 to 16):
15
30870 18 3430
Enter number of bits (4 to 16):
16
57798 36 6422
Enter number of bits (4 to 16):
0
// CProductOf9Console.c (c) Sunday, June 23, 2024
// by James Pate Williams, Jr., BA, BS, MSwE, PhD

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

char nextStr[256], numbStr[256];

void ConvertToString(int number, int radix)
{
	int i = 0;

	while (number > 0)
	{
		nextStr[i++] = (char)(number % radix + '0');
		number /= radix;
	}

	nextStr[i++] = '\0';
	_strrev(nextStr);
}

int Sum(int next)
{
	long sum = 0;

	ConvertToString(next, 10);

	for (int i = 0; i < (int)strlen(nextStr); i++)
		sum += (long)nextStr[i] - '0';

	if (sum % 9 == 0 && sum != 0)
		return sum;

	return -1;
}

long GetNext(int numBits, int* next)
{
	long hi = 0, lo = 0, nine = 0;

	nextStr[0] = '\0';
	numbStr[0] = '\0';

	if (numBits == 4)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 16);

			if (*next != 0 && *next >= 8 && *next < 16)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 5)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 32);

			if (*next >= 16 && *next < 32)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 6)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 64);

			if (*next >= 32 && *next < 64)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 7)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 128);

			if (*next >= 64 && *next < 128)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 8)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 256);

			if (*next >= 128 && *next < 256)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 9)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 512);

			if (*next >= 256 && *next < 512)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 10)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 1024);

			if (*next >= 512 && *next < 1024)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 11)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 2048);

			if (*next >= 1024 && *next < 2048)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 12)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 4096);

			if (*next >= 2048 && *next < 4096)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 13)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 8192);

			if (*next >= 4096 && *next < 8192)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 14)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 16384);

			if (*next >= 8192 && *next < 16384)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 15)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 32768);

			if (*next >= 16384 && *next < 32768)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	else if (numBits == 16)
	{
		while (1)
		{
			*next = 9 * (long)(rand() % 65536);

			if (*next >= 32768 && *next < 65536)
			{
				nine = Sum(*next);

				if (nine % 9 == 0)
					return nine;
			}
		}
	}

	return -1;
}

int main()
{
	char buffer[256] = { '\0' };
	long seed = 0;

	printf_s("Enter PRNG seed:\n");
	scanf_s("%s", buffer, sizeof(buffer));
	seed = atol(buffer);
	srand((unsigned int)seed);

	while (1)
	{
		int next = 0, nine = 0, numberBits = 0;

		printf_s("Enter number of bits (4 to 16):\n");
		scanf_s("%s", buffer, sizeof(buffer));
		numberBits = atol(buffer);

		if (numberBits == 0)
			break;

		if (numberBits < 4 || numberBits > 16)
		{
			printf_s("illegal number of bits must >= 4 and <= 16\n");
			continue;
		}

		nine = GetNext(numberBits, &next);

		if (nine == -1)
		{
			printf_s("illegal result, try again\n");
			continue;
		}

		printf_s("%5ld\t%5ld\t%5ld\n", next, nine, next / 9);
	}

	return 0;
}

Blog Entry (c) Friday, June 21, 2024, by James Pate Williams, Jr. Comparison of Two Prime Number Sieves

First the C++ results:

Limit = 1000000
Number of primes <= 1000000 78498
Milliseconds taken by Sieve of Atkin: 12
Number of primes <= 1000000 78498
Milliseconds taken by Sieve of Eratosthenes: 14
Limit = 10000000
Number of primes <= 10000000 664579
Milliseconds taken by Sieve of Atkin: 159
Number of primes <= 10000000 664579
Milliseconds taken by Sieve of Eratosthenes: 204
Limit = 100000000
Number of primes <= 100000000 5761455
Milliseconds taken by Sieve of Atkin: 1949
Number of primes <= 100000000 5761455
Milliseconds taken by Sieve of Eratosthenes: 2343
Limit = 0

Next, we have the Java results:

C:\WINDOWS\system32>java -jar k:\SieveOfAtkin\build\Debug\SieveOfAtkin.jar 1000000 0
number of primes less than equal 1000000 = 78498
total computation time in seconds = 0.008

C:\WINDOWS\system32>java -jar k:\SieveOfAtkin\build\Debug\SieveOfAtkin.jar 10000000 0
number of primes less than equal 10000000 = 664579
total computation time in seconds = 0.098

C:\WINDOWS\system32>java -jar k:\SieveOfEratosthenes\build\Debug\SieveOfEratosthenes.jar 1000000 0
number of primes less than equal 1000000 = 78498
total computation time in seconds = 0.011

C:\WINDOWS\system32>java -jar k:\SieveOfEratosthenes\build\Debug\SieveOfEratosthenes.jar 10000000 0
number of primes less than equal 10000000 = 664579
total computation time in seconds = 0.151

C:\WINDOWS\system32>java -jar k:\SieveOfAtkin\build\Debug\SieveOfAtkin.jar 100000000 0
number of primes less than equal 100000000 = 5761455
total computation time in seconds = 1.511

C:\WINDOWS\system32>java -jar k:\SieveOfEratosthenes\build\Debug\SieveOfEratosthenes.jar 100000000 0
number of primes less than equal 100000000 = 5761455
total computation time in seconds = 1.995

Notice that the Java application outperforms the C++ application.

// PrimeSieveComparison.cpp (c) Friday, June 21, 2024
// by James Pate Williams, Jr.
//
//  SieveOfAtkin.java
//  SieveOfAtkin
//
//  Created by James Pate Williams, Jr. on 9/29/07.
//  Copyright (c) 2007 James Pate Williams, Jr. All rights reserved.
//
//  SieveOfEratosthenes.java
//  SieveOfEratosthenes
//
//  Created by James Pate Williams, Jr. on 9/29/07.
//  Copyright (c) 2007 James Pate Williams, Jr. All rights reserved.
//

#include <math.h>
#include <iostream>
#include <chrono>
using namespace std::chrono;
using namespace std;

const int Maximum = 100000000;
bool sieve[Maximum + 1];

void SieveOfAtkin(int limit)
{
	auto start = high_resolution_clock::now();
	int e, k, n, p, x, xx3, xx4, y, yy;
	int primeCount = 2, sqrtLimit = (int)sqrt(limit);

	for (n = 5; n <= limit; n++)
		sieve[n] = false;

	for (x = 1; x <= sqrtLimit; x++) {
		xx3 = 3 * x * x;
		xx4 = 4 * x * x;
		for (y = 1; y <= sqrtLimit; y++) {
			yy = y * y;
			n = xx4 + yy;
			if (n <= limit && (n % 12 == 1 || n % 12 == 5))
				sieve[n] = !sieve[n];
			n = xx3 + yy;
			if (n <= limit && n % 12 == 7)
				sieve[n] = !sieve[n];
			n = xx3 - yy;
			if (x > y && n <= limit && n % 12 == 11)
				sieve[n] = !sieve[n];
		}
	}

	for (n = 5; n <= sqrtLimit; n++) {
		if (sieve[n]) {
			e = 1;
			p = n * n;
			while (true) {
				k = e * p;
				if (k > limit)
					break;
				sieve[k] = false;
				e++;
			}
		}
	}
	
	for (n = 5; n <= limit; n++)
		if (sieve[n])
			primeCount++;

	auto stop = high_resolution_clock::now();
	auto duration = duration_cast<milliseconds>(stop - start);

	std::cout << "Number of primes <= " << limit << ' ';
	std::cout << primeCount << endl;
	std::cout << "Milliseconds taken by Sieve of Atkin: "
		<< duration.count() << endl;
}

void SieveOfEratosthenes(int limit)
{
	auto start = high_resolution_clock::now();
	int i = 0, k = 0, n = 0, nn = 0;
	int primeCount = 0, sqrtLimit = (int)sqrt(limit);

	// initialize the prime number sieve

	for (n = 2; n <= limit; n++)
		sieve[n] = true;

	// eliminate the multiples of n

	for (n = 2; n <= sqrtLimit; n++)
		for (i = 2; i <= n - 1; i++)
			sieve[i * n] = false;

	// eliminate squares

	for (n = 2; n <= sqrtLimit; n++) {
		if (sieve[n]) {
			k = 0;
			nn = n * n;
			i = nn + k * n;
			while (i <= limit) {
				sieve[i] = false;
				i = nn + k * n;
				k++;
			}
		}
	}

	primeCount = 0;

	for (n = 2; n <= limit; n++)
		if (sieve[n])
			primeCount++;

	auto stop = high_resolution_clock::now();
	auto duration = duration_cast<milliseconds>(stop - start);

	std::cout << "Number of primes <= " << limit << ' ';
	std::cout << primeCount << endl;
	std::cout << "Milliseconds taken by Sieve of Eratosthenes: "
		<< duration.count() << endl;
}

int main()
{
	while (true)
	{
		int limit = 0;
		std::cout << "Limit = ";
		cin >> limit;

		if (limit == 0)
			break;

		SieveOfAtkin(limit);
		SieveOfEratosthenes(limit);
	}

	return 0;
}

Classical Shor’s Algorithm Versus J. M. Pollard’s Factoring with Cubic Integers

We tried to factor the following numbers with each algorithm: 11^3+2, 2^33+2, 5^15+2, 2^66+2, 2^72+2, 2^81+2, 2^101+2, 2^129+2, and 2^183+2. Shor’s algorithm fully factored all of the numbers. Factoring with cubic integers fully factored all numbers except 2^66+2, 2^71+2, 2^129+2, and 2^183+2.

cs1cubiccs1shor

cs2cubiccs2shor

cs3cubiccs3shor

cs4cubiccs4shor

cs5cubiccs5shor

cs6cubiccs6shor

cs7cubiccs7shor

cs8cubiccs8shor

cs9cubiccs9shor

Typical full output from factoring with cubic integers:

A-Solutions = 973
B-Solutions = 234
Known Eqs = 614
Solutions = 1821
Rows = 1821
Columns = 1701
Kernel rank = 423
Sieved = 326434
Successes0 = 200863
Successes1 = 47073
Successes2 = 2708
Successes3 = 973
Successes4 = 1735

2417851639229258349412354 - 25 DDs

2 p
65537 p
414721 p
44479210368001 p

Sets = 189
#Factor Base 1 = 501
#Factor Base 2 = 868

FactB1 time = 00:00:00.000
FactB2 time = 00:00:05.296
Sieve time  = 00:00:17.261
Kernel time = 00:00:06.799
Factor time = 00:00:02.327
Total time  = 00:00:31.742

A-solutions have no large prime. B-solutions have a large prime between B0 and B1 exclusively which is this case is between 3272 and 50000 exclusively. The known equations are between the rational primes and the cubic primes and their associates of the form p = 6k + 1 that have -2 as a cubic residue. There are 81 rational primes of the form and 243 cubic primes but we keep many other associates of the cubic primes so more a and b pairs are successfully algebraically factored. In out case the algebraic factor base has 868 members. The rational prime factor base also includes the negative unit -1. The kernel rank is the number of independent columns in the matrix. The number of dependent sets is equal to columns – rank which is this case 1701 – 423 = 1278. The number of (a, b) pairs sieved is 326434. Successes0 is the pairs that have gcd(a, b) = 1. Successes1 is the number of (a, b) pairs such that a+b*r is B0-smooth or can be factored by the first 500 primes and the negative unit. r is equal to 2^27. Successes2 is the number of (a, b) pairs whose N[a, b] = a^2-2*b^3 can be factored using the norms of the algebraic primes. Successes3 is the number of A-solutions that are algebraically and rationally smooth. Successes4 is the number of B-solutions without combining to make the count modulo 2 = 0. Successes3 + Successes4 should equal Successes2 provided all proper algebraic primes and their associates are utilized.

Note factoring with cubic integers is very fickle with respect to parameter choice.

Root Finding Algorithms by James Pate Williams, BA, BS, MSwE, PhD

We designed and implemented a C# application that uses the following root finding algorithms:

  1. Bisection Method
  2. Brent’s Method
  3. Newton’s Method
  4. Regula Falsi

https://en.wikipedia.org/wiki/Bisection_method

https://en.wikipedia.org/wiki/Brent%27s_method

https://en.wikipedia.org/wiki/Newton%27s_method

https://en.wikipedia.org/wiki/False_position_method

rfa f 1

rfa f 2

bs 0bs 1br 1nm 1rf 1bs 2br 2nm 2rf 2bs 3br 3nm 3rf 3nm 0rf 0

The source code files are displayed below as Word files:

BisectionMethod – Copy

BrentsMethod – Copy.cs

MainForm – Copy.cs

NewtonsMethod – Copy.cs

RegulaFalsi – Copy.cs

Roots of Small Degree Polynomials with Real Coefficients by James Pate Williams, BA, BS, MSwE, PhD

We designed and implemented quadratic formula, cubic formula, and quartic formula solvers using the formulas in the Wikipedia articles:

https://en.wikipedia.org/wiki/Quadratic_formula

https://en.wikipedia.org/wiki/Cubic_function

https://en.wikipedia.org/wiki/Quartic_function

We tested our C# implementation against:

https://keisan.casio.com/exec/system/1181809415

http://www.wolframalpha.com/widgets/view.jsp?id=3f4366aeb9c157cf9a30c90693eafc55

https://keisan.casio.com/exec/system/1181809416

Here are screenshots of the C# application:

sd 0

sd 2 0

sd 2 1

sd 2 2

sd 3 1

sd 3 0

sd 4 0

sd 4 1

C# source code files for the application:

CubicEquation – Copy.cs

IOForm – Copy.cs

MainForm – Copy.cs

QuadraticEquation – Copy.cs

QuarticEquation – Copy.cs

The Bailey-Borwein-Plouffe Formula for Calculating the First n Digits of Pi

The Bailey-Borwein-Plouffe formula for determining the digits of pi was discovered in 1995. This formula has been utilized to find the exact digits of pi to many decimal places.

I recently re-implemented my legacy C and FreeLIP program that utilized the BBP formula. The new C# application uses a homegrown big unsigned decimal number package that includes methods for +, -, *, / operators and an exponentiation (power) function. I used short integers (16-bit signed integers) to represent the individual digits of the number in any base whose square can be expressed as a positive short integer. That includes the decimal base 10 and hexadecimal base 16. For this application the base was chosen to be 10. Also, included was a n-digits of pi function that used the C# language’s built-in BigInteger data type.  Below are some screen shots of the program in action.

BBP Formula BI 1000

BBP Formula BD 1000

As you can easily see the BigInteger implementation is an order of magnitude faster that the BigDecimal version (actually around 27+ times faster).

Last, we include a link to a PDF containing data comparing calculations performed on a Intel based desktop versus an AMD based laptop.

Benchmark Calculations Using the Application BigIntegerPi

Microsoft Outlook Add-In by James Pate Williams, Jr. BA, BS, MSwE, PhD

After successfully downloading and installing a free one-month trial evaluation version of Microsoft’s Visual Studio 2017 Professional Graphical User Interface Integrated Development Environment, I decided to try my hand at creating an Office VSTO Add-In. I chose the computer language C# and the Office application Outlook. Among other functions Outlook is a personal computer’s email client for IMAP or POP3. The problem that the add-in solves is a preliminary evaluation of the meaning of an email’s body. The add-in counts the frequency of occurrence of the following (assuming English language):

  1. Characters
  2. Lines Separated by CR/LF
  3. Words
  4. Danger Words – words that indicate danger to the author and/or other people, places, or things
  5. Cuss or Curse Words
  6. Hate and Objectionable Words
  7. Lower Case Characters
  8. Upper Case Characters
  9. Numeric Characters
  10. Consonant Count Including ‘y’
  11. Vowel Count Excluding the Sometimes ‘y’
  12. Punctuation Count {‘.’, ‘,’, ‘;’, ‘:’, ‘?’, ‘!’}

Once an email is opened and in an active inspector the OutlookAddIn1’s Outlook ribbon is displayed with 12 edit boxes that contain the counts enumerated in the preceding numbered list. Below is an email that illustrates night of the frequency tabulations.

Outlook AddIn Test Blog 1

The next email contains danger, cuss, and hate words.

Outlook AddIn Test Blog 2

https://social.technet.microsoft.com/Profile/james%20pate%20williams%20jr

https://www.facebook.com/pg/JamesPateWilliamsJrConsultant/posts/

https://www.linkedin.com/in/james-williams-1a5b1370/

Five Stream Ciphers Created from Five Pseudorandom Number Generators Built Using the Tests of FIPS 140-1 by James Pate Williams, BA, BS, MSwE, PhD

The five pseudorandom number generators are:

  1. Triple-AES based ANSI X9.17 PRNG
  2. Triple-DES based ANSI x9.17 PRNG
  3. RSA based PRNG
  4. Micali-Schnorr PRNG
  5. Blum-Blum-Shub PRNG

Five stream ciphers were created using 1 to 5. Screenshots of the C# application follow:

sc aessc dessc rsasc mssc bbs

The pass phrase optimally should consist of 147 ASCII characters. If the number of pass phrase ASCII characters is less than 147 then more random ASCII characters are added using the standard C# pseudorandom number generator seeded with the parameter named Seed. The user defined parameter k is used by RSA, Micali-Schnorr, and Blum-Blum-Shub pseudorandom number generators. It is the approximate bit length of the large composite number composed of two large probable prime numbers. The real key lengths of all the stream ciphers is about 1024-bits for 1, 3, 4, and 5 and 296-bits for 2. I’d strongly suggest using 1 and/or 5.

Tests of Six Pseudorandom Number Generators (PRNGs) Using the Now Superseded FIPS 140-1 by James Pate Williams, Jr. BA, BS, MSwE, PhD

This blog explores six pseudorandom number generators which are enumerated as follows:

  1. Standard C# PRNG
  2. Triple-AES PRNG
  3. Triple-DES PRNG
  4. RSA Based PRNG
  5. Micali-Schnorr PRNG
  6. Blum-Blum-Shub PRNG

PT 00PT 01PT 02PT 03PT 04PT 05

Here is the order in terms of run-times from the fastest to the slowest: 1, 2, 3, 6, 5, 4.