Category: C++ Computer Applications
Blog Entry © Tuesday 25, 2025, by James Pate Williams, Jr. Enumeration of the Tic-Tac-Toe Game Tree
/*
* Board.h
* Permutation
*
* Created by James Pate Williams, Jr. on 7/21/08.
* Modified on Monday 11/24/2025
* Copyright 2008 James Pate Williams, Jr. All rights reserved.
*
*/
#ifndef _Board_
#define _Board_
#include <fstream>
#include <vector>
class Board {
private:
char state[9];
std::vector<std::vector<char>> board;
public:
Board(void);
Board(const Board &board);
Board(const char b[3][3]);
Board(const std::vector<char> &v);
char GetState(int n) const;
void PrintBoard(int n) const;
void WriteBoard(std::ofstream &out) const;
friend bool operator == (const Board &b1, const Board &b2);
friend bool operator != (const Board &b1, const Board &b2);
friend bool Found(const Board &initial, const Board &board);
friend bool Win(const Board b, char winner[8]);
friend bool LegalBoard(
bool& legal, bool& won, char& whoWon, const Board b);
friend void PrintBoard(char board[3][3], int number);
static const char CharX, CharO, CharS;
};
#endif
/*
* Board.cpp
* Permutation
*
* Created by James Pate Williams, Jr. on 7/21/08.
* Copyright 2008 James Pate Williams, Jr. All rights reserved.
*
*/
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <vector>
#include "Board.h"
const char Board::CharO = 'o';
const char Board::CharX = 'x';
const char Board::CharS = '_';
Board::Board(void) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 9; i++)
state[i] = '\0';
}
Board::Board(const Board &b) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = b.state[3 * i + j];
}
Board::Board(const char b[3][3]) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = b[i][j];
}
Board::Board(const std::vector<char> &v) {
board.resize(3, std::vector<char>(3));
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
state[3 * i + j] = board[i][j] = v[3LL * i + j];
}
char Board::GetState(int n) const {
return state[n];
}
void Board::PrintBoard(int n) const {
std::cout << n << std::endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
std::cout << state[3 * i + j];
std::cout << std::endl;
}
std::cout << std::endl;
std::cout << std::endl;
}
void Board::WriteBoard(std::ofstream &out) const {
for (int i = 0; i < 9; i++)
out << state[i];
out << std::endl;
}
bool operator == (const Board &b1, const Board &b2) {
int i, equal = 0;
for (i = 0; i < 9; i++)
if (b1.state[i] == b2.state[i])
equal++;
return equal == 9;
}
bool operator != (const Board &b1, const Board &b2) {
for (int i = 0; i < 9; i++)
if (b1.state[i] == b2.state[i])
return false;
return true;
}
bool Found(const Board &initial, const Board &board) {
// reflections
if (initial.state[0] == board.state[6] && initial.state[1] == board.state[7] &&
initial.state[2] == board.state[8] && initial.state[3] == board.state[3] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[5] &&
initial.state[6] == board.state[0] && initial.state[7] == board.state[1] &&
initial.state[8] == board.state[2])
return true;
if (initial.state[0] == board.state[2] && initial.state[1] == board.state[1] &&
initial.state[2] == board.state[0] && initial.state[3] == board.state[5] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
initial.state[6] == board.state[8] && initial.state[7] == board.state[7] &&
initial.state[8] == board.state[6])
return true;
if (initial.state[0] == board.state[0] && initial.state[1] == board.state[3] &&
initial.state[2] == board.state[6] && initial.state[3] == board.state[1] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
initial.state[6] == board.state[2] && initial.state[7] == board.state[5] &&
initial.state[8] == board.state[8])
return true;
if (initial.state[0] == board.state[8] && initial.state[1] == board.state[5] &&
initial.state[2] == board.state[2] && initial.state[3] == board.state[7] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
initial.state[6] == board.state[6] && initial.state[7] == board.state[3] &&
initial.state[8] == board.state[0])
return true;
// rotations
if (initial.state[0] == board.state[6] && initial.state[1] == board.state[3] &&
initial.state[2] == board.state[0] && initial.state[3] == board.state[7] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[1] &&
initial.state[6] == board.state[8] && initial.state[7] == board.state[5] &&
initial.state[8] == board.state[2])
return true;
if (initial.state[0] == board.state[8] && initial.state[1] == board.state[7] &&
initial.state[2] == board.state[6] && initial.state[3] == board.state[5] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[3] &&
initial.state[6] == board.state[2] && initial.state[7] == board.state[1] &&
initial.state[8] == board.state[0])
return true;
if (initial.state[0] == board.state[2] && initial.state[1] == board.state[5] &&
initial.state[2] == board.state[8] && initial.state[3] == board.state[1] &&
initial.state[4] == board.state[4] && initial.state[5] == board.state[7] &&
initial.state[6] == board.state[0] && initial.state[7] == board.state[3] &&
initial.state[8] == board.state[6])
return true;
// equal
return initial == board;
}
bool Win(const Board b, char winner[8]) {
bool win = false;
for (int i = 0; i < 8; i++)
winner[i] = Board::CharS;
if (b.board[0][0] == b.board[0][1] && b.board[0][0] ==
b.board[0][2] && b.board[0][0] != Board::CharS) {
winner[0] = b.board[0][0];
win = true;
}
if (b.board[1][0] == b.board[1][1] && b.board[1][0] ==
b.board[1][2] && b.board[1][0] != Board::CharS) {
winner[1] = b.board[1][0];
win = true;
}
if (b.board[2][0] == b.board[2][1] && b.board[2][0] ==
b.board[2][2] && b.board[2][0] != Board::CharS) {
winner[2] = b.board[2][0];
win = true;
}
if (b.board[0][0] == b.board[1][0] && b.board[0][0] ==
b.board[2][0] && b.board[0][0] != Board::CharS) {
winner[3] = b.board[0][0];
win = true;
}
if (b.board[0][1] == b.board[1][1] && b.board[0][1] ==
b.board[2][1] && b.board[0][1] != Board::CharS) {
winner[4] = b.board[0][1];
win = true;
}
if (b.board[0][2] == b.board[1][2] && b.board[0][2] ==
b.board[2][2] && b.board[0][2] != Board::CharS) {
winner[5] = b.board[0][2];
win = true;
}
if (b.board[0][0] == b.board[1][1] && b.board[0][0] ==
b.board[2][2] && b.board[0][0] != Board::CharS) {
winner[6] = b.board[0][0];
win = true;
}
if (b.board[0][2] == b.board[1][1] && b.board[0][2] ==
b.board[2][0] && b.board[0][2] != Board::CharS) {
winner[7] = b.board[0][2];
win = true;
}
return win;
}
void PrintBoard(char board[3][3], int number) {
std::cout << "number = " << number << std::endl;
std::cout << std::endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++)
std::cout << board[i][j];
std:: cout << std::endl;
}
std::cout << std::endl;
}
bool LegalBoard(
bool &legal, bool &won, char &whoWon, const Board b) {
bool winO, winX;
char winner[8];
int countO = 0, countS = 0, countX = 0;
int i, j, oWins = 0, xWins = 0;
legal = won = false;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
if (b.board[i][j] == Board::CharO)
countO++;
else if (b.board[i][j] == Board::CharX)
countX++;
else if (b.board[i][j] == Board::CharS)
countS++;
}
}
if ((countX >= 3 || countO >= 3) && Win(b, winner)) {
for (i = 0; i < 8; i++) {
if (winner[i] == Board::CharX)
xWins++;
else if (winner[i] == Board::CharO)
oWins++;
}
winX = (xWins >= 1 && oWins == 0) &&
(countX <= 5 && countO <= 4 && countX == countO + 1);
winO = (xWins == 0 && oWins >= 1) &&
(countO <= 5 && countX <= 4 && countO == countX + 1);
legal = won = winX || winO;
if (won && winX)
whoWon = Board::CharX;
else if (won && winO)
whoWon = Board::CharO;
}
else
legal = (countX <= 5 && countO <= 4 && countX == countO + 1) ||
(countO <= 5 && countX <= 4 && countO == countX + 1);
return legal;
}
#define _WriteBV_
#include <algorithm>
#ifdef _WriteBV_
#include <fstream>
#endif
#include <iomanip>
#include <iostream>
#include <vector>
#include "Board.h"
static int Compare(const void *vPtr1, const void *vPtr2) {
char *cPtr1 = (char *) vPtr1;
char *cPtr2 = (char *) vPtr2;
return strcmp(cPtr1, cPtr2);
}
static void EnumerateTicTacToe(void) {
bool legal, won;
char b[3][3], whoWon;
char tree[3][3][3][3][3][3][3][3][3];
int i0, i1, i2, i3, i4, i5, i6, i7, i8;
int legals = 0, number = 0, wCount = 0;
int xCount = 0, oCount = 0;
int bvSize, i, j;
std::vector<Board> boardVector;
for (i0 = 0; i0 < 3; i0++) {
for (i1 = 0; i1 < 3; i1++) {
for (i2 = 0; i2 < 3; i2++) {
for (i3 = 0; i3 < 3; i3++) {
for (i4 = 0; i4 < 3; i4++) {
for (i5 = 0; i5 < 3; i5++) {
for (i6 = 0; i6 < 3; i6++) {
for (i7 = 0; i7 < 3; i7++) {
for (i8 = 0; i8 < 3; i8++) {
if (i0 == 0)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i0 == 1)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i0 == 2)
b[0][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i1 == 0)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i1 == 1)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i1 == 2)
b[0][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i2 == 0)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i2 == 1)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i2 == 2)
b[0][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i3 == 0)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i3 == 1)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i3 == 2)
b[1][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i4 == 0)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i4 == 1)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i4 == 2)
b[1][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i5 == 0)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i5 == 1)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i5 == 2)
b[1][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i6 == 0)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i6 == 1)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i6 == 2)
b[2][0] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i7 == 0)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i7 == 1)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i7 == 2)
b[2][1] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
if (i8 == 0)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharX;
else if (i8 == 1)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharO;
else if (i8 == 2)
b[2][2] = tree[i0][i1][i2][i3][i4][i5][i6][i7][i8] = Board::CharS;
Board bb(b);
if (LegalBoard(legal, won, whoWon, bb)) {
Board board(b);
legals++;
if (won) {
wCount++;
if (whoWon == Board::CharX)
xCount++;
else if (whoWon == Board::CharO)
oCount++;
}
boardVector.push_back(board);
}
number++;
}}}}}}}}}
for (i = 0; i < boardVector.size() - 1; i++)
for (j = i; j < boardVector.size(); j++)
if (Found(boardVector[i], boardVector[j]))
boardVector.erase(boardVector.begin() + j);
bvSize = (int)boardVector.size();
std::cout << std::setw(4) << "legal total = " << legals << std::endl;
std::cout << std::setw(4) << "xWins total = " << xCount << std::endl;
std::cout << std::setw(4) << "oWins total = " << xCount << std::endl;
std::cout << std::setw(4) << "oxWin total = " << xCount + oCount << std::endl;
std::cout << std::setw(4) << "unique size = " << boardVector.size();
std::cout << std::endl;
#ifdef _WriteBV_
std::cout << std::endl;
std::ofstream outFile("Tic TacToe Game Tree Enumeration.txt");
std::cout << std::endl;
for (i = 0; i < bvSize; i++) {
boardVector[i].PrintBoard(i + 1);
boardVector[i].WriteBoard(outFile);
}
#endif
}
int main (int argc, char * const argv[]) {
EnumerateTicTacToe();
return 0;
}
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Blog Entry © Friday, October 31, 2025, by James Pate Williams, Jr. Quantum Mechanical Harmonic Oscillator Matrix Elements
// QMHOMatrixElements.cpp : Defines the entry point for the application.
//
#include "pch.h"
#include "framework.h"
#include "QMHOMatrixElements.h"
#include "Integration.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
WCHAR buffer[32768], line[128];
int n, m;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_QMHOMATRIXELEMENTS, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_QMHOMATRIXELEMENTS));
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex = { };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_QMHOMATRIXELEMENTS));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_QMHOMATRIXELEMENTS);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
static double Factorial(int n)
{
// n! = n ... 2 1
double factorial = 1.0;
for (int i = 2; i <= n; i++)
{
factorial *= i;
}
return factorial;
}
static double N(int n)
{
// normilization factor
double pi = 4.0 * atan(1.0);
double factor1 = sqrt(1.0 / pi);
double factor2 = 1.0 / (pow(2.0, n) * Factorial(n));
return sqrt(factor1 * factor2);
}
static double H(double xi, int n)
{
// Hermite polynomial
if (n == 1)
{
return 2.0 * xi;
}
else if (n == 2)
{
return 4.0 * xi * xi - 2.0;
}
else if (n == 3)
{
return xi * (8.0 * xi * xi - 12.0);
}
else if (n == 4)
{
return 16.0 * pow(xi, 4.0) - 48.0 * pow(xi, 2.0) + 12.0;
}
else if (n == 5)
{
return 32.0 * pow(xi, 5.0) - 160.0 * pow(xi, 3.0) +
120.0 * xi;
}
else if (n == 6)
{
return 64.0 * pow(xi, 6.0) - 480.0 * pow(xi, 4.0) +
720.0 * xi * xi - 120.0;
}
else if (n == 7)
{
return 128.0 * pow(xi, 7.0) - 1344.0 * pow(xi, 5.0) +
3360.0 * xi * xi * xi - 1680.0 * xi;
}
else if (n == 8)
{
return 256.0 * pow(xi, 8.0) - 3584.0 * pow(xi, 6.0) +
13440.0 * pow(xi, 4.0) - 13440.0 * xi * xi + 1680.0;
}
else if (n == 9)
{
return 512.0 * pow(xi, 9.0) - 9216.0 * pow(xi, 7.0) +
48384.0 * pow(xi, 5.0) - 80640.0 * xi * xi * xi + 30240.0 * xi;
}
else if (n == 10)
{
return 1024.0 * pow(xi, 10.0) - 23040.0 * pow(xi, 8.0) +
161280.0 * pow(xi, 6.0) - 403200.0 * pow(xi, 4.0) +
302400.0 * xi * xi - 30240.0;
}
else
{
return 0.0;
}
}
static double Psi(double xi, int n)
{
return N(n) * exp(-xi * xi / 2.0) * H(xi, n);
}
static double Dx(double xi)
{
return xi * Psi(xi, n) * Psi(xi, m);
}
static double Ex(double xi)
{
return xi * xi * Psi(xi, n) * Psi(xi, m);
}
static double Fx(double xi)
{
return pow(xi, 3.0) * Psi(xi, n) * Psi(xi, m);
}
static double Gx(double xi)
{
return pow(xi, 4.0) * Psi(xi, n) * Psi(xi, m);
}
#define IDC_COMPUTE_BUTTON 1010
#define IDC_CANCEL_BUTTON 1020
#define IDC_CLEAR_BUTTON 1030
#define IDC_EDIT_MULTILINE 1040
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HFONT hFont = nullptr;
static HWND hCombo1 = nullptr;
static HWND hCombo2 = nullptr;
static HWND hCombo3 = nullptr;
static HWND hEditMultiline = nullptr;
switch (message)
{
case WM_CREATE:
CreateWindowEx(0, L"STATIC", L"n:", WS_CHILD | WS_VISIBLE,
10, 10, 80, 20, hWnd, (HMENU)IDC_STATIC, hInst, NULL);
hCombo1 = CreateWindowEx(0, L"COMBOBOX", nullptr,
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST | WS_VSCROLL |
ES_AUTOVSCROLL, 120, 10, 120, 100, hWnd, nullptr, hInst, nullptr);
CreateWindowEx(0, L"STATIC", L"m:", WS_CHILD | WS_VISIBLE,
10, 40, 80, 20, hWnd, (HMENU)IDC_STATIC, hInst, NULL);
hCombo2 = CreateWindowEx(0, L"COMBOBOX", nullptr,
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST | WS_VSCROLL |
ES_AUTOVSCROLL, 120, 40, 120, 150, hWnd, nullptr, hInst, nullptr);
hEditMultiline = CreateWindowEx(
WS_EX_CLIENTEDGE, // Extended style for sunken border
TEXT("EDIT"), // Class name
TEXT(""), // Initial text (can be blank)
WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_AUTOHSCROLL |
ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | WS_HSCROLL | WS_VSCROLL,
250, 10, 600, 420, // Position and size
hWnd, // Parent window handle
(HMENU)IDC_EDIT_MULTILINE, // Unique control ID
hInst, // Application instance
NULL // Extra parameter
);
CreateWindowEx(0, L"BUTTON", L"Compute", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 80, 80, 30, hWnd, (HMENU)IDC_COMPUTE_BUTTON, hInst, NULL);
CreateWindowEx(0, L"BUTTON", L"Cancel", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 120, 80, 30, hWnd, (HMENU)IDC_CANCEL_BUTTON, hInst, NULL);
CreateWindowEx(0, L"BUTTON", L"Clear", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
10, 160, 80, 30, hWnd, (HMENU)IDC_CLEAR_BUTTON, hInst, NULL);
hFont = CreateFont(16, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
UNICODE, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Courier New");
SendMessage(hCombo1, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hCombo2, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hEditMultiline, WM_SETFONT, (WPARAM)hFont, 0);
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"0");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"1");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"2");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"3");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"4");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"5");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"6");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"7");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"8");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"9");
SendMessage(hCombo1, CB_ADDSTRING, 0, (LPARAM)L"10");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"0");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"1");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"2");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"3");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"4");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"5");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"6");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"7");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"8");
SendMessage(hCombo2, CB_ADDSTRING, 0, (LPARAM)L"9");
SendMessage(hCombo3, CB_ADDSTRING, 0, (LPARAM)L"10");
SendMessage(hCombo1, CB_SETCURSEL, 0, 0);
SendMessage(hCombo2, CB_SETCURSEL, 0, 0);
//ShowWindow(hWnd, SW_SHOWMAXIMIZED);
buffer[0] = L'\0';
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDC_COMPUTE_BUTTON:
{
GetWindowText(hCombo1, line, 128);
std::wstring nStr(line);
n = stoi(nStr);
GetWindowText(hCombo2, line, 128);
std::wstring mStr(line);
m = stoi(mStr);
double x0 = -10.0, x1 = 10.0;
double integ1 = Integration::SimpsonsRule(1024, x0, x1, Dx);
double integ2 = Integration::SimpsonsRule(1024, x0, x1, Ex);
double integ3 = Integration::SimpsonsRule(1024, x0, x1, Fx);
double integ4 = Integration::SimpsonsRule(1024, x0, x1, Gx);
swprintf_s(line, L"n = %d\tm = %d\t(x^1) = %+lf\r\n", n, m, integ1);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^2) = %+lf\r\n", n, m, integ2);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^3) = %+lf\r\n", n, m, integ3);
wcscat_s(buffer, line);
swprintf_s(line, L"n = %d\tm = %d\t(x^4) = %+lf\r\n", n, m, integ4);
wcscat_s(buffer, line);
SetWindowText(hEditMultiline, buffer);
break;
}
case IDC_CLEAR_BUTTON:
buffer[0] = '\0';
SetWindowText(hEditMultiline, buffer);
break;
case IDC_CANCEL_BUTTON:
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}